- When exiting the level on a damaging floor the player could be in the pain

state and make its pain noise at the start of the next level.
- Fixed: The FPS counter obstructed the key display in Doom's fullscreen HUD.


SVN r348 (trunk)
This commit is contained in:
Christoph Oelckers 2006-10-04 07:45:44 +00:00
commit 28ea15d8f4
5 changed files with 17 additions and 5 deletions

View file

@ -2134,6 +2134,10 @@ void G_FinishTravel ()
pawndup->Destroy ();
pawn->LinkToWorld ();
pawn->AddToHash ();
if (pawn->InStateSequence(pawn->state, pawn->PainState))
{
pawn->SetState(pawn->SeeState);
}
for (inv = pawn->Inventory; inv != NULL; inv = inv->Inventory)
{