- When exiting the level on a damaging floor the player could be in the pain
state and make its pain noise at the start of the next level. - Fixed: The FPS counter obstructed the key display in Doom's fullscreen HUD. SVN r348 (trunk)
This commit is contained in:
parent
65bb04b7e8
commit
28ea15d8f4
5 changed files with 17 additions and 5 deletions
|
|
@ -2134,6 +2134,10 @@ void G_FinishTravel ()
|
|||
pawndup->Destroy ();
|
||||
pawn->LinkToWorld ();
|
||||
pawn->AddToHash ();
|
||||
if (pawn->InStateSequence(pawn->state, pawn->PainState))
|
||||
{
|
||||
pawn->SetState(pawn->SeeState);
|
||||
}
|
||||
|
||||
for (inv = pawn->Inventory; inv != NULL; inv = inv->Inventory)
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue