- When exiting the level on a damaging floor the player could be in the pain

state and make its pain noise at the start of the next level.
- Fixed: The FPS counter obstructed the key display in Doom's fullscreen HUD.


SVN r348 (trunk)
This commit is contained in:
Christoph Oelckers 2006-10-04 07:45:44 +00:00
commit 28ea15d8f4
5 changed files with 17 additions and 5 deletions

View file

@ -1451,7 +1451,7 @@ bool P_LookForPlayers (AActor *actor, INTBOOL allaround)
actor->target = actor->goal;
return true;
}
// Use last known enemy if no hatee sighted -- killough 2/15/98:
// Use last known enemy if no players sighted -- killough 2/15/98:
if (actor->lastenemy != NULL && actor->lastenemy->health > 0)
{
if (!actor->IsFriend(actor->lastenemy))