- When exiting the level on a damaging floor the player could be in the pain
state and make its pain noise at the start of the next level. - Fixed: The FPS counter obstructed the key display in Doom's fullscreen HUD. SVN r348 (trunk)
This commit is contained in:
parent
65bb04b7e8
commit
28ea15d8f4
5 changed files with 17 additions and 5 deletions
|
|
@ -1451,7 +1451,7 @@ bool P_LookForPlayers (AActor *actor, INTBOOL allaround)
|
|||
actor->target = actor->goal;
|
||||
return true;
|
||||
}
|
||||
// Use last known enemy if no hatee sighted -- killough 2/15/98:
|
||||
// Use last known enemy if no players sighted -- killough 2/15/98:
|
||||
if (actor->lastenemy != NULL && actor->lastenemy->health > 0)
|
||||
{
|
||||
if (!actor->IsFriend(actor->lastenemy))
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue