- a few minor fixes.
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5 changed files with 29 additions and 17 deletions
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@ -739,7 +739,7 @@ void P_StartConversation (AActor *npc, AActor *pc, bool facetalker, bool saveang
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int i;
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// Make sure this is actually a player.
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if (pc == nullptr || pc->player == nullptr || npc == nullptr || pc->Level != currentUILevel) return;
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if (pc == nullptr || pc->player == nullptr || npc == nullptr || !pc->Level->isPrimaryLevel()) return;
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auto Level = pc->Level;
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// [CW] If an NPC is talking to a PC already, then don't let
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