- Converted ExplosiveBarrel, BulletPuff and DoomUnusedStates to DECORATE.

- Added VSpeed DECORATE property so that an actor can be given an initial
  vertical speed.
- Removed the barrel check in P_DamageMobj. AActor::Die is doing the same
  operation unconditionally so this is redundant.
- Added A_BarrelDestroy to the list of DECORATE code pointers so that
  the same effect can be recreated for other items as well.
- Renamed A_BarrelRespawn to A_Respawn, changed it so that it works for
  monsters and added it to the list of DECORATE code pointers. Now Quake-style
  zombies should be possible. ;)
- Changed handling of MF4_RANDOMIZE so that it applies to all actors being
  spawned and not just projectiles.
- Converted Berserk and Megasphere to DECORATE.
- Fixed: HealThing should respect the stamina a player has and the Dehacked
  health compatibility flag if max is 0. To do that it calls P_GiveBody now.


SVN r373 (trunk)
This commit is contained in:
Christoph Oelckers 2006-11-04 13:06:42 +00:00
commit 29195a913c
25 changed files with 819 additions and 859 deletions

View file

@ -3106,6 +3106,15 @@ AActor *AActor::StaticSpawn (const PClass *type, fixed_t ix, fixed_t iy, fixed_t
FState *st = actor->SpawnState;
actor->state = st;
actor->tics = st->GetTics();
// [RH] Don't decrement tics if they are already less than 1
if ((actor->flags4 & MF4_RANDOMIZE) && actor->tics > 0)
{
actor->tics -= pr_checkmissilespawn() & 3;
if (actor->tics < 1)
actor->tics = 1;
}
actor->sprite = st->sprite.index;
actor->frame = st->GetFrame();
actor->renderflags = (actor->renderflags & ~RF_FULLBRIGHT) | st->GetFullbright();
@ -4194,14 +4203,6 @@ bool P_HitFloor (AActor *thing)
bool P_CheckMissileSpawn (AActor* th)
{
// [RH] Don't decrement tics if they are already less than 1
if ((th->flags4 & MF4_RANDOMIZE) && th->tics > 0)
{
th->tics -= pr_checkmissilespawn() & 3;
if (th->tics < 1)
th->tics = 1;
}
// move a little forward so an angle can be computed if it immediately explodes
if (th->Speed >= 100*FRACUNIT)
{ // Ultra-fast ripper spawning missile