removed all GL 2.x code.
After thinking about it for a day or so I believe it's the best option to remove all compatibility code because it's a major obstacle for a transition to a core profile.
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24 changed files with 310 additions and 809 deletions
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@ -94,7 +94,6 @@ CUSTOM_CVAR(Bool, gl_texture_usehires, true, CVAR_ARCHIVE|CVAR_NOINITCALL)
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}
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CVAR(Bool, gl_precache, false, CVAR_ARCHIVE)
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CVAR(Bool, gl_clamp_per_texture, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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CVAR(Bool, gl_trimsprites, true, CVAR_ARCHIVE);
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