removed all GL 2.x code.

After thinking about it for a day or so I believe it's the best option to remove all compatibility code because it's a major obstacle for a transition to a core profile.
This commit is contained in:
Christoph Oelckers 2014-06-21 15:50:32 +02:00
commit 2925c96b59
24 changed files with 310 additions and 809 deletions

View file

@ -94,7 +94,6 @@ CUSTOM_CVAR(Bool, gl_texture_usehires, true, CVAR_ARCHIVE|CVAR_NOINITCALL)
}
CVAR(Bool, gl_precache, false, CVAR_ARCHIVE)
CVAR(Bool, gl_clamp_per_texture, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
CVAR(Bool, gl_trimsprites, true, CVAR_ARCHIVE);