- Added an option to consider intermission screens gameplay for purposes of
capturing the mouse. - Changed: Telefragging should not thrust the victim if it isn't in precisely the same position as the killer. - fixed: A_SpawnItemEx must call P_TeleportMove before checking the spawned object's position. SVN r1014 (trunk)
This commit is contained in:
parent
8d5d742287
commit
29380f70b3
9 changed files with 92 additions and 29 deletions
|
|
@ -1,3 +1,11 @@
|
|||
June 2, 2008 (Changes by Graf Zahl)
|
||||
- Added an option to consider intermission screens gameplay for purposes of
|
||||
capturing the mouse.
|
||||
- Changed: Telefragging should not thrust the victim if it isn't in precisely the
|
||||
same position as the killer.
|
||||
- fixed: A_SpawnItemEx must call P_TeleportMove before checking the spawned
|
||||
object's position.
|
||||
|
||||
June 1, 2008 (Changes by Graf Zahl)
|
||||
- Fixed: Ouch state was far to easy to achieve.
|
||||
- Made all the basic texture classes local to their implementation.
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue