- Added an option to consider intermission screens gameplay for purposes of

capturing the mouse.
- Changed: Telefragging should not thrust the victim if it isn't in precisely the
  same position as the killer.
- fixed: A_SpawnItemEx must call P_TeleportMove before checking the spawned
  object's position.


SVN r1014 (trunk)
This commit is contained in:
Christoph Oelckers 2008-06-02 16:56:53 +00:00
commit 29380f70b3
9 changed files with 92 additions and 29 deletions

View file

@ -1,3 +1,11 @@
June 2, 2008 (Changes by Graf Zahl)
- Added an option to consider intermission screens gameplay for purposes of
capturing the mouse.
- Changed: Telefragging should not thrust the victim if it isn't in precisely the
same position as the killer.
- fixed: A_SpawnItemEx must call P_TeleportMove before checking the spawned
object's position.
June 1, 2008 (Changes by Graf Zahl)
- Fixed: Ouch state was far to easy to achieve.
- Made all the basic texture classes local to their implementation.