- Added an option to consider intermission screens gameplay for purposes of

capturing the mouse.
- Changed: Telefragging should not thrust the victim if it isn't in precisely the
  same position as the killer.
- fixed: A_SpawnItemEx must call P_TeleportMove before checking the spawned
  object's position.


SVN r1014 (trunk)
This commit is contained in:
Christoph Oelckers 2008-06-02 16:56:53 +00:00
commit 29380f70b3
9 changed files with 92 additions and 29 deletions

View file

@ -982,7 +982,8 @@ void P_DamageMobj (AActor *target, AActor *inflictor, AActor *source, int damage
// (i.e. Guantlets/Chainsaw)
if (inflictor && inflictor != target // [RH] Not if hurting own self
&& !(target->flags & MF_NOCLIP)
&& !(inflictor->flags2 & MF2_NODMGTHRUST))
&& !(inflictor->flags2 & MF2_NODMGTHRUST)
&& !(flags & DMG_THRUSTLESS))
{
int kickback;