- Added an option to consider intermission screens gameplay for purposes of
capturing the mouse. - Changed: Telefragging should not thrust the victim if it isn't in precisely the same position as the killer. - fixed: A_SpawnItemEx must call P_TeleportMove before checking the spawned object's position. SVN r1014 (trunk)
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9 changed files with 92 additions and 29 deletions
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@ -982,7 +982,8 @@ void P_DamageMobj (AActor *target, AActor *inflictor, AActor *source, int damage
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// (i.e. Guantlets/Chainsaw)
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if (inflictor && inflictor != target // [RH] Not if hurting own self
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&& !(target->flags & MF_NOCLIP)
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&& !(inflictor->flags2 & MF2_NODMGTHRUST))
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&& !(inflictor->flags2 & MF2_NODMGTHRUST)
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&& !(flags & DMG_THRUSTLESS))
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{
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int kickback;
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