- Added an option to consider intermission screens gameplay for purposes of

capturing the mouse.
- Changed: Telefragging should not thrust the victim if it isn't in precisely the
  same position as the killer.
- fixed: A_SpawnItemEx must call P_TeleportMove before checking the spawned
  object's position.


SVN r1014 (trunk)
This commit is contained in:
Christoph Oelckers 2008-06-02 16:56:53 +00:00
commit 29380f70b3
9 changed files with 92 additions and 29 deletions

View file

@ -1350,14 +1350,27 @@ void A_TakeFromTarget(AActor * self)
// Common code for A_SpawnItem and A_SpawnItemEx
//
//===========================================================================
enum SIX_Flags
{
SIXF_TRANSFERTRANSLATION=1,
SIXF_ABSOLUTEPOSITION=2,
SIXF_ABSOLUTEANGLE=4,
SIXF_ABSOLUTEMOMENTUM=8,
SIXF_SETMASTER=16,
SIXF_NOCHECKPOSITION=32,
SIXF_TELEFRAG=64,
// 128 is used by Skulltag!
SIXF_TRANSFERAMBUSHFLAG=256,
};
static void InitSpawnedItem(AActor *self, AActor *mo, INTBOOL transfer_translation, INTBOOL setmaster, INTBOOL nocheckpos)
static void InitSpawnedItem(AActor *self, AActor *mo, int flags)
{
if (mo)
{
AActor * originator = self;
if (transfer_translation && !(mo->flags2 & MF2_DONTTRANSLATE))
if ((flags & SIXF_TRANSFERTRANSLATION) && !(mo->flags2 & MF2_DONTTRANSLATE))
{
mo->Translation = self->Translation;
}
@ -1365,9 +1378,16 @@ static void InitSpawnedItem(AActor *self, AActor *mo, INTBOOL transfer_translati
mo->angle=self->angle;
while (originator && isMissile(originator)) originator = originator->target;
if (flags & SIXF_TELEFRAG)
{
P_TeleportMove(mo, mo->x, mo->y, mo->z, true);
// This is needed to ensure consistent behavior.
// Otherwise it will only spawn if nothing gets telefragged
flags |= SIXF_NOCHECKPOSITION;
}
if (mo->flags3&MF3_ISMONSTER)
{
if (!nocheckpos && !P_TestMobjLocation(mo))
if (!(flags&SIXF_NOCHECKPOSITION) && !P_TestMobjLocation(mo))
{
// The monster is blocked so don't spawn it at all!
if (mo->CountsAsKill()) level.total_monsters--;
@ -1381,7 +1401,7 @@ static void InitSpawnedItem(AActor *self, AActor *mo, INTBOOL transfer_translati
{
// If this is a monster transfer all friendliness information
mo->CopyFriendliness(originator, true);
if (setmaster) mo->master = originator; // don't let it attack you (optional)!
if (flags&SIXF_SETMASTER) mo->master = originator; // don't let it attack you (optional)!
}
else if (originator->player)
{
@ -1459,7 +1479,8 @@ void A_SpawnItem(AActor * self)
self->y + FixedMul(distance, finesine[self->angle>>ANGLETOFINESHIFT]),
self->z - self->floorclip + zheight, ALLOW_REPLACE);
InitSpawnedItem(self, mo, transfer_translation, useammo, false);
int flags = (transfer_translation? SIXF_TRANSFERTRANSLATION:0) + (useammo? SIXF_SETMASTER:0);
InitSpawnedItem(self, mo, flags);
}
//===========================================================================
@ -1469,19 +1490,6 @@ void A_SpawnItem(AActor * self)
// Enhanced spawning function
//
//===========================================================================
enum SIX_Flags
{
SIXF_TRANSFERTRANSLATION=1,
SIXF_ABSOLUTEPOSITION=2,
SIXF_ABSOLUTEANGLE=4,
SIXF_ABSOLUTEMOMENTUM=8,
SIXF_SETMASTER=16,
SIXF_NOCHECKPOSITION=32,
SIXF_TELEFRAG=64,
// 128 is used by Skulltag!
SIXF_TRANSFERAMBUSHFLAG=256,
};
void A_SpawnItemEx(AActor * self)
{
FState * CallingState;
@ -1541,14 +1549,13 @@ void A_SpawnItemEx(AActor * self)
}
AActor * mo = Spawn( missile, x, y, self->z + self->floorclip + zofs, ALLOW_REPLACE);
InitSpawnedItem(self, mo, (flags & SIXF_TRANSFERTRANSLATION), (flags&SIXF_SETMASTER), (flags&SIXF_NOCHECKPOSITION));
InitSpawnedItem(self, mo, flags);
if (mo)
{
mo->momx=xmom;
mo->momy=ymom;
mo->momz=zmom;
mo->angle=Angle;
if (flags & SIXF_TELEFRAG) P_TeleportMove(mo, mo->x, mo->y, mo->z, true);
if (flags & SIXF_TRANSFERAMBUSHFLAG) mo->flags = (mo->flags&~MF_AMBUSH) | (self->flags & MF_AMBUSH);
}
}