Change the folder structure of the vulkan backend to better reflect what is going on
This commit is contained in:
parent
4638cc44d2
commit
295eb252ab
37 changed files with 119 additions and 110 deletions
134
src/common/rendering/vulkan/buffers/vk_buffer.cpp
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134
src/common/rendering/vulkan/buffers/vk_buffer.cpp
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/*
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** Vulkan backend
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** Copyright (c) 2016-2020 Magnus Norddahl
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**
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** This software is provided 'as-is', without any express or implied
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** warranty. In no event will the authors be held liable for any damages
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** arising from the use of this software.
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**
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** Permission is granted to anyone to use this software for any purpose,
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** including commercial applications, and to alter it and redistribute it
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** freely, subject to the following restrictions:
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**
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** 1. The origin of this software must not be misrepresented; you must not
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** claim that you wrote the original software. If you use this software
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** in a product, an acknowledgment in the product documentation would be
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** appreciated but is not required.
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** 2. Altered source versions must be plainly marked as such, and must not be
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** misrepresented as being the original software.
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** 3. This notice may not be removed or altered from any source distribution.
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**
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*/
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#include "vk_buffer.h"
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#include "vk_hwbuffer.h"
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#include "vulkan/vk_streambuffer.h"
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#include "hwrenderer/data/shaderuniforms.h"
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VkBufferManager::VkBufferManager(VulkanRenderDevice* fb) : fb(fb)
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{
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}
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VkBufferManager::~VkBufferManager()
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{
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}
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void VkBufferManager::Init()
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{
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MatrixBuffer.reset(new VkStreamBuffer(this, sizeof(MatricesUBO), 50000));
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StreamBuffer.reset(new VkStreamBuffer(this, sizeof(StreamUBO), 300));
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CreateFanToTrisIndexBuffer();
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}
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void VkBufferManager::Deinit()
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{
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while (!Buffers.empty())
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RemoveBuffer(Buffers.back());
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}
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void VkBufferManager::AddBuffer(VkHardwareBuffer* buffer)
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{
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buffer->it = Buffers.insert(Buffers.end(), buffer);
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}
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void VkBufferManager::RemoveBuffer(VkHardwareBuffer* buffer)
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{
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buffer->Reset();
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buffer->fb = nullptr;
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Buffers.erase(buffer->it);
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for (VkHardwareDataBuffer** knownbuf : { &ViewpointUBO, &LightBufferSSO, &LightNodes, &LightLines, &LightList, &BoneBufferSSO })
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{
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if (buffer == *knownbuf) *knownbuf = nullptr;
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}
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}
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IVertexBuffer* VkBufferManager::CreateVertexBuffer()
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{
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return new VkHardwareVertexBuffer(fb);
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}
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IIndexBuffer* VkBufferManager::CreateIndexBuffer()
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{
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return new VkHardwareIndexBuffer(fb);
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}
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IDataBuffer* VkBufferManager::CreateDataBuffer(int bindingpoint, bool ssbo, bool needsresize)
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{
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auto buffer = new VkHardwareDataBuffer(fb, bindingpoint, ssbo, needsresize);
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switch (bindingpoint)
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{
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case LIGHTBUF_BINDINGPOINT: LightBufferSSO = buffer; break;
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case VIEWPOINT_BINDINGPOINT: ViewpointUBO = buffer; break;
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case LIGHTNODES_BINDINGPOINT: LightNodes = buffer; break;
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case LIGHTLINES_BINDINGPOINT: LightLines = buffer; break;
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case LIGHTLIST_BINDINGPOINT: LightList = buffer; break;
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case BONEBUF_BINDINGPOINT: BoneBufferSSO = buffer; break;
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case POSTPROCESS_BINDINGPOINT: break;
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default: break;
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}
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return buffer;
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}
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void VkBufferManager::CreateFanToTrisIndexBuffer()
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{
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TArray<uint32_t> data;
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for (int i = 2; i < 1000; i++)
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{
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data.Push(0);
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data.Push(i - 1);
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data.Push(i);
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}
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FanToTrisIndexBuffer.reset(CreateIndexBuffer());
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FanToTrisIndexBuffer->SetData(sizeof(uint32_t) * data.Size(), data.Data(), BufferUsageType::Static);
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}
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/////////////////////////////////////////////////////////////////////////////
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VkStreamBuffer::VkStreamBuffer(VkBufferManager* buffers, size_t structSize, size_t count)
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{
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mBlockSize = static_cast<uint32_t>((structSize + screen->uniformblockalignment - 1) / screen->uniformblockalignment * screen->uniformblockalignment);
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UniformBuffer = (VkHardwareDataBuffer*)buffers->CreateDataBuffer(-1, false, false);
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UniformBuffer->SetData(mBlockSize * count, nullptr, BufferUsageType::Persistent);
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}
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VkStreamBuffer::~VkStreamBuffer()
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{
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delete UniformBuffer;
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}
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uint32_t VkStreamBuffer::NextStreamDataBlock()
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{
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mStreamDataOffset += mBlockSize;
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if (mStreamDataOffset + (size_t)mBlockSize >= UniformBuffer->Size())
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{
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mStreamDataOffset = 0;
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return 0xffffffff;
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}
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return mStreamDataOffset;
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}
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65
src/common/rendering/vulkan/buffers/vk_buffer.h
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65
src/common/rendering/vulkan/buffers/vk_buffer.h
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@ -0,0 +1,65 @@
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#pragma once
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#include "zvulkan/vulkanobjects.h"
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#include <list>
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class VulkanRenderDevice;
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class VkHardwareBuffer;
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class VkHardwareDataBuffer;
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class VkStreamBuffer;
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class IIndexBuffer;
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class IVertexBuffer;
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class IDataBuffer;
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class VkBufferManager
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{
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public:
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VkBufferManager(VulkanRenderDevice* fb);
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~VkBufferManager();
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void Init();
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void Deinit();
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IVertexBuffer* CreateVertexBuffer();
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IIndexBuffer* CreateIndexBuffer();
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IDataBuffer* CreateDataBuffer(int bindingpoint, bool ssbo, bool needsresize);
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void AddBuffer(VkHardwareBuffer* buffer);
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void RemoveBuffer(VkHardwareBuffer* buffer);
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VkHardwareDataBuffer* ViewpointUBO = nullptr;
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VkHardwareDataBuffer* LightBufferSSO = nullptr;
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VkHardwareDataBuffer* LightNodes = nullptr;
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VkHardwareDataBuffer* LightLines = nullptr;
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VkHardwareDataBuffer* LightList = nullptr;
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VkHardwareDataBuffer* BoneBufferSSO = nullptr;
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std::unique_ptr<VkStreamBuffer> MatrixBuffer;
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std::unique_ptr<VkStreamBuffer> StreamBuffer;
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std::unique_ptr<IIndexBuffer> FanToTrisIndexBuffer;
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private:
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void CreateFanToTrisIndexBuffer();
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VulkanRenderDevice* fb = nullptr;
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std::list<VkHardwareBuffer*> Buffers;
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};
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class VkStreamBuffer
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{
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public:
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VkStreamBuffer(VkBufferManager* buffers, size_t structSize, size_t count);
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~VkStreamBuffer();
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uint32_t NextStreamDataBlock();
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void Reset() { mStreamDataOffset = 0; }
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VkHardwareDataBuffer* UniformBuffer = nullptr;
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private:
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uint32_t mBlockSize = 0;
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uint32_t mStreamDataOffset = 0;
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};
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254
src/common/rendering/vulkan/buffers/vk_hwbuffer.cpp
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254
src/common/rendering/vulkan/buffers/vk_hwbuffer.cpp
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@ -0,0 +1,254 @@
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/*
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** Vulkan backend
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** Copyright (c) 2016-2020 Magnus Norddahl
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**
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** This software is provided 'as-is', without any express or implied
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** warranty. In no event will the authors be held liable for any damages
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** arising from the use of this software.
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**
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** Permission is granted to anyone to use this software for any purpose,
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** including commercial applications, and to alter it and redistribute it
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** freely, subject to the following restrictions:
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||||
**
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** 1. The origin of this software must not be misrepresented; you must not
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** claim that you wrote the original software. If you use this software
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** in a product, an acknowledgment in the product documentation would be
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||||
** appreciated but is not required.
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** 2. Altered source versions must be plainly marked as such, and must not be
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** misrepresented as being the original software.
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** 3. This notice may not be removed or altered from any source distribution.
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**
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*/
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#include "vk_hwbuffer.h"
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#include "vk_buffer.h"
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#include "vulkan/vk_renderdevice.h"
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#include "vulkan/vk_renderstate.h"
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#include "vulkan/commands/vk_commandbuffer.h"
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#include "vulkan/descriptorsets/vk_descriptorset.h"
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#include <zvulkan/vulkanbuilders.h>
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#include "engineerrors.h"
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VkHardwareBuffer::VkHardwareBuffer(VulkanRenderDevice* fb) : fb(fb)
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{
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fb->GetBufferManager()->AddBuffer(this);
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}
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VkHardwareBuffer::~VkHardwareBuffer()
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{
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if (fb)
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fb->GetBufferManager()->RemoveBuffer(this);
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}
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void VkHardwareBuffer::Reset()
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{
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if (fb)
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{
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if (mBuffer && map)
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{
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mBuffer->Unmap();
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map = nullptr;
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}
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if (mBuffer)
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fb->GetCommands()->DrawDeleteList->Add(std::move(mBuffer));
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if (mStaging)
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fb->GetCommands()->TransferDeleteList->Add(std::move(mStaging));
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}
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}
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void VkHardwareBuffer::SetData(size_t size, const void *data, BufferUsageType usage)
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{
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size_t bufsize = max(size, (size_t)16); // For supporting zero byte buffers
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// If SetData is called multiple times we have to keep the old buffers alive as there might still be draw commands referencing them
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if (mBuffer)
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{
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fb->GetCommands()->DrawDeleteList->Add(std::move(mBuffer));
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}
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if (mStaging)
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{
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fb->GetCommands()->TransferDeleteList->Add(std::move(mStaging));
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}
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if (usage == BufferUsageType::Static || usage == BufferUsageType::Stream)
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{
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// Note: we could recycle buffers here for the stream usage type to improve performance
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mPersistent = false;
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mBuffer = BufferBuilder()
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.Usage(VK_BUFFER_USAGE_TRANSFER_DST_BIT | mBufferType, VMA_MEMORY_USAGE_GPU_ONLY)
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.Size(bufsize)
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.DebugName(usage == BufferUsageType::Static ? "VkHardwareBuffer.Static" : "VkHardwareBuffer.Stream")
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.Create(fb->device.get());
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mStaging = BufferBuilder()
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.Usage(VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VMA_MEMORY_USAGE_CPU_ONLY)
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.Size(bufsize)
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.DebugName(usage == BufferUsageType::Static ? "VkHardwareBuffer.Staging.Static" : "VkHardwareBuffer.Staging.Stream")
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.Create(fb->device.get());
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if (data)
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{
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void* dst = mStaging->Map(0, bufsize);
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memcpy(dst, data, size);
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mStaging->Unmap();
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}
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fb->GetCommands()->GetTransferCommands()->copyBuffer(mStaging.get(), mBuffer.get());
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}
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else if (usage == BufferUsageType::Persistent)
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{
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mPersistent = true;
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mBuffer = BufferBuilder()
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.Usage(mBufferType, VMA_MEMORY_USAGE_UNKNOWN, VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT | VMA_ALLOCATION_CREATE_MAPPED_BIT)
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.MemoryType(
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT)
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.Size(bufsize)
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.DebugName("VkHardwareBuffer.Persistent")
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.Create(fb->device.get());
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map = mBuffer->Map(0, bufsize);
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if (data)
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memcpy(map, data, size);
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}
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else if (usage == BufferUsageType::Mappable)
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{
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mPersistent = false;
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mBuffer = BufferBuilder()
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.Usage(mBufferType, VMA_MEMORY_USAGE_UNKNOWN, 0)
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.MemoryType(
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT)
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.Size(bufsize)
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.DebugName("VkHardwareBuffer.Mappable")
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.Create(fb->device.get());
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if (data)
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{
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void* dst = mBuffer->Map(0, bufsize);
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memcpy(dst, data, size);
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mBuffer->Unmap();
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}
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}
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buffersize = size;
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}
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void VkHardwareBuffer::SetSubData(size_t offset, size_t size, const void *data)
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{
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size = max(size, (size_t)16); // For supporting zero byte buffers
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if (mStaging)
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{
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void *dst = mStaging->Map(offset, size);
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memcpy(dst, data, size);
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mStaging->Unmap();
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fb->GetCommands()->GetTransferCommands()->copyBuffer(mStaging.get(), mBuffer.get(), offset, offset, size);
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}
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else
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{
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void *dst = mBuffer->Map(offset, size);
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memcpy(dst, data, size);
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mBuffer->Unmap();
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}
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}
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void VkHardwareBuffer::Resize(size_t newsize)
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{
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newsize = max(newsize, (size_t)16); // For supporting zero byte buffers
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// Grab old buffer
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size_t oldsize = buffersize;
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std::unique_ptr<VulkanBuffer> oldBuffer = std::move(mBuffer);
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oldBuffer->Unmap();
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map = nullptr;
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// Create new buffer
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mBuffer = BufferBuilder()
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.Usage(mBufferType, VMA_MEMORY_USAGE_UNKNOWN, VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT | VMA_ALLOCATION_CREATE_MAPPED_BIT)
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.MemoryType(
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT)
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.Size(newsize)
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.DebugName("VkHardwareBuffer.Resized")
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.Create(fb->device.get());
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buffersize = newsize;
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// Transfer data from old to new
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fb->GetCommands()->GetTransferCommands()->copyBuffer(oldBuffer.get(), mBuffer.get(), 0, 0, oldsize);
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fb->GetCommands()->TransferDeleteList->Add(std::move(oldBuffer));
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fb->GetCommands()->WaitForCommands(false);
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fb->GetDescriptorSetManager()->UpdateHWBufferSet(); // Old buffer may be part of the bound descriptor set
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// Fetch pointer to new buffer
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map = mBuffer->Map(0, newsize);
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}
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void VkHardwareBuffer::Map()
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{
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if (!mPersistent)
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map = mBuffer->Map(0, mBuffer->size);
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}
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void VkHardwareBuffer::Unmap()
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{
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if (!mPersistent)
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{
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mBuffer->Unmap();
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map = nullptr;
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}
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}
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void *VkHardwareBuffer::Lock(unsigned int size)
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{
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size = max(size, (unsigned int)16); // For supporting zero byte buffers
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if (!mBuffer)
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{
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// The model mesh loaders lock multiple non-persistent buffers at the same time. This is not allowed in vulkan.
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// VkDeviceMemory can only be mapped once and multiple non-persistent buffers may come from the same device memory object.
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mStaticUpload.Resize(size);
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map = mStaticUpload.Data();
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}
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else if (!mPersistent)
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{
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map = mBuffer->Map(0, size);
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}
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return map;
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}
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void VkHardwareBuffer::Unlock()
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{
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if (!mBuffer)
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{
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map = nullptr;
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SetData(mStaticUpload.Size(), mStaticUpload.Data(), BufferUsageType::Static);
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mStaticUpload.Clear();
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}
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else if (!mPersistent)
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{
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mBuffer->Unmap();
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map = nullptr;
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}
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}
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/////////////////////////////////////////////////////////////////////////////
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void VkHardwareVertexBuffer::SetFormat(int numBindingPoints, int numAttributes, size_t stride, const FVertexBufferAttribute *attrs)
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{
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VertexFormat = fb->GetRenderPassManager()->GetVertexFormat(numBindingPoints, numAttributes, stride, attrs);
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}
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/////////////////////////////////////////////////////////////////////////////
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void VkHardwareDataBuffer::BindRange(FRenderState* state, size_t start, size_t length)
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{
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static_cast<VkRenderState*>(state)->Bind(bindingpoint, (uint32_t)start);
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}
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74
src/common/rendering/vulkan/buffers/vk_hwbuffer.h
Normal file
74
src/common/rendering/vulkan/buffers/vk_hwbuffer.h
Normal file
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@ -0,0 +1,74 @@
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#pragma once
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#include "hwrenderer/data/buffers.h"
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#include "zvulkan/vulkanobjects.h"
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#include "tarray.h"
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#include <list>
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#ifdef _MSC_VER
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// silence bogus warning C4250: 'VkHardwareVertexBuffer': inherits 'VkHardwareBuffer::VkHardwareBuffer::SetData' via dominance
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// According to internet infos, the warning is erroneously emitted in this case.
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#pragma warning(disable:4250)
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#endif
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|
||||
class VulkanRenderDevice;
|
||||
|
||||
class VkHardwareBuffer : virtual public IBuffer
|
||||
{
|
||||
public:
|
||||
VkHardwareBuffer(VulkanRenderDevice* fb);
|
||||
~VkHardwareBuffer();
|
||||
|
||||
void Reset();
|
||||
|
||||
void SetData(size_t size, const void *data, BufferUsageType usage) override;
|
||||
void SetSubData(size_t offset, size_t size, const void *data) override;
|
||||
void Resize(size_t newsize) override;
|
||||
|
||||
void Map() override;
|
||||
void Unmap() override;
|
||||
|
||||
void *Lock(unsigned int size) override;
|
||||
void Unlock() override;
|
||||
|
||||
VulkanRenderDevice* fb = nullptr;
|
||||
std::list<VkHardwareBuffer*>::iterator it;
|
||||
|
||||
VkBufferUsageFlags mBufferType = 0;
|
||||
std::unique_ptr<VulkanBuffer> mBuffer;
|
||||
std::unique_ptr<VulkanBuffer> mStaging;
|
||||
bool mPersistent = false;
|
||||
TArray<uint8_t> mStaticUpload;
|
||||
};
|
||||
|
||||
class VkHardwareVertexBuffer : public IVertexBuffer, public VkHardwareBuffer
|
||||
{
|
||||
public:
|
||||
VkHardwareVertexBuffer(VulkanRenderDevice* fb) : VkHardwareBuffer(fb) { mBufferType = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT; }
|
||||
void SetFormat(int numBindingPoints, int numAttributes, size_t stride, const FVertexBufferAttribute *attrs) override;
|
||||
|
||||
int VertexFormat = -1;
|
||||
};
|
||||
|
||||
class VkHardwareIndexBuffer : public IIndexBuffer, public VkHardwareBuffer
|
||||
{
|
||||
public:
|
||||
VkHardwareIndexBuffer(VulkanRenderDevice* fb) : VkHardwareBuffer(fb) { mBufferType = VK_BUFFER_USAGE_INDEX_BUFFER_BIT; }
|
||||
};
|
||||
|
||||
class VkHardwareDataBuffer : public IDataBuffer, public VkHardwareBuffer
|
||||
{
|
||||
public:
|
||||
VkHardwareDataBuffer(VulkanRenderDevice* fb, int bindingpoint, bool ssbo, bool needresize) : VkHardwareBuffer(fb), bindingpoint(bindingpoint)
|
||||
{
|
||||
mBufferType = ssbo ? VK_BUFFER_USAGE_STORAGE_BUFFER_BIT : VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT;
|
||||
if (needresize)
|
||||
{
|
||||
mBufferType |= VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;
|
||||
}
|
||||
}
|
||||
|
||||
void BindRange(FRenderState *state, size_t start, size_t length) override;
|
||||
|
||||
int bindingpoint;
|
||||
};
|
||||
Loading…
Add table
Add a link
Reference in a new issue