Change the folder structure of the vulkan backend to better reflect what is going on

This commit is contained in:
Magnus Norddahl 2023-04-16 16:39:15 +02:00
commit 295eb252ab
37 changed files with 119 additions and 110 deletions

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/*
** Vulkan backend
** Copyright (c) 2016-2020 Magnus Norddahl
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
*/
#include "vk_buffer.h"
#include "vk_hwbuffer.h"
#include "vulkan/vk_streambuffer.h"
#include "hwrenderer/data/shaderuniforms.h"
VkBufferManager::VkBufferManager(VulkanRenderDevice* fb) : fb(fb)
{
}
VkBufferManager::~VkBufferManager()
{
}
void VkBufferManager::Init()
{
MatrixBuffer.reset(new VkStreamBuffer(this, sizeof(MatricesUBO), 50000));
StreamBuffer.reset(new VkStreamBuffer(this, sizeof(StreamUBO), 300));
CreateFanToTrisIndexBuffer();
}
void VkBufferManager::Deinit()
{
while (!Buffers.empty())
RemoveBuffer(Buffers.back());
}
void VkBufferManager::AddBuffer(VkHardwareBuffer* buffer)
{
buffer->it = Buffers.insert(Buffers.end(), buffer);
}
void VkBufferManager::RemoveBuffer(VkHardwareBuffer* buffer)
{
buffer->Reset();
buffer->fb = nullptr;
Buffers.erase(buffer->it);
for (VkHardwareDataBuffer** knownbuf : { &ViewpointUBO, &LightBufferSSO, &LightNodes, &LightLines, &LightList, &BoneBufferSSO })
{
if (buffer == *knownbuf) *knownbuf = nullptr;
}
}
IVertexBuffer* VkBufferManager::CreateVertexBuffer()
{
return new VkHardwareVertexBuffer(fb);
}
IIndexBuffer* VkBufferManager::CreateIndexBuffer()
{
return new VkHardwareIndexBuffer(fb);
}
IDataBuffer* VkBufferManager::CreateDataBuffer(int bindingpoint, bool ssbo, bool needsresize)
{
auto buffer = new VkHardwareDataBuffer(fb, bindingpoint, ssbo, needsresize);
switch (bindingpoint)
{
case LIGHTBUF_BINDINGPOINT: LightBufferSSO = buffer; break;
case VIEWPOINT_BINDINGPOINT: ViewpointUBO = buffer; break;
case LIGHTNODES_BINDINGPOINT: LightNodes = buffer; break;
case LIGHTLINES_BINDINGPOINT: LightLines = buffer; break;
case LIGHTLIST_BINDINGPOINT: LightList = buffer; break;
case BONEBUF_BINDINGPOINT: BoneBufferSSO = buffer; break;
case POSTPROCESS_BINDINGPOINT: break;
default: break;
}
return buffer;
}
void VkBufferManager::CreateFanToTrisIndexBuffer()
{
TArray<uint32_t> data;
for (int i = 2; i < 1000; i++)
{
data.Push(0);
data.Push(i - 1);
data.Push(i);
}
FanToTrisIndexBuffer.reset(CreateIndexBuffer());
FanToTrisIndexBuffer->SetData(sizeof(uint32_t) * data.Size(), data.Data(), BufferUsageType::Static);
}
/////////////////////////////////////////////////////////////////////////////
VkStreamBuffer::VkStreamBuffer(VkBufferManager* buffers, size_t structSize, size_t count)
{
mBlockSize = static_cast<uint32_t>((structSize + screen->uniformblockalignment - 1) / screen->uniformblockalignment * screen->uniformblockalignment);
UniformBuffer = (VkHardwareDataBuffer*)buffers->CreateDataBuffer(-1, false, false);
UniformBuffer->SetData(mBlockSize * count, nullptr, BufferUsageType::Persistent);
}
VkStreamBuffer::~VkStreamBuffer()
{
delete UniformBuffer;
}
uint32_t VkStreamBuffer::NextStreamDataBlock()
{
mStreamDataOffset += mBlockSize;
if (mStreamDataOffset + (size_t)mBlockSize >= UniformBuffer->Size())
{
mStreamDataOffset = 0;
return 0xffffffff;
}
return mStreamDataOffset;
}

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#pragma once
#include "zvulkan/vulkanobjects.h"
#include <list>
class VulkanRenderDevice;
class VkHardwareBuffer;
class VkHardwareDataBuffer;
class VkStreamBuffer;
class IIndexBuffer;
class IVertexBuffer;
class IDataBuffer;
class VkBufferManager
{
public:
VkBufferManager(VulkanRenderDevice* fb);
~VkBufferManager();
void Init();
void Deinit();
IVertexBuffer* CreateVertexBuffer();
IIndexBuffer* CreateIndexBuffer();
IDataBuffer* CreateDataBuffer(int bindingpoint, bool ssbo, bool needsresize);
void AddBuffer(VkHardwareBuffer* buffer);
void RemoveBuffer(VkHardwareBuffer* buffer);
VkHardwareDataBuffer* ViewpointUBO = nullptr;
VkHardwareDataBuffer* LightBufferSSO = nullptr;
VkHardwareDataBuffer* LightNodes = nullptr;
VkHardwareDataBuffer* LightLines = nullptr;
VkHardwareDataBuffer* LightList = nullptr;
VkHardwareDataBuffer* BoneBufferSSO = nullptr;
std::unique_ptr<VkStreamBuffer> MatrixBuffer;
std::unique_ptr<VkStreamBuffer> StreamBuffer;
std::unique_ptr<IIndexBuffer> FanToTrisIndexBuffer;
private:
void CreateFanToTrisIndexBuffer();
VulkanRenderDevice* fb = nullptr;
std::list<VkHardwareBuffer*> Buffers;
};
class VkStreamBuffer
{
public:
VkStreamBuffer(VkBufferManager* buffers, size_t structSize, size_t count);
~VkStreamBuffer();
uint32_t NextStreamDataBlock();
void Reset() { mStreamDataOffset = 0; }
VkHardwareDataBuffer* UniformBuffer = nullptr;
private:
uint32_t mBlockSize = 0;
uint32_t mStreamDataOffset = 0;
};

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/*
** Vulkan backend
** Copyright (c) 2016-2020 Magnus Norddahl
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
*/
#include "vk_hwbuffer.h"
#include "vk_buffer.h"
#include "vulkan/vk_renderdevice.h"
#include "vulkan/vk_renderstate.h"
#include "vulkan/commands/vk_commandbuffer.h"
#include "vulkan/descriptorsets/vk_descriptorset.h"
#include <zvulkan/vulkanbuilders.h>
#include "engineerrors.h"
VkHardwareBuffer::VkHardwareBuffer(VulkanRenderDevice* fb) : fb(fb)
{
fb->GetBufferManager()->AddBuffer(this);
}
VkHardwareBuffer::~VkHardwareBuffer()
{
if (fb)
fb->GetBufferManager()->RemoveBuffer(this);
}
void VkHardwareBuffer::Reset()
{
if (fb)
{
if (mBuffer && map)
{
mBuffer->Unmap();
map = nullptr;
}
if (mBuffer)
fb->GetCommands()->DrawDeleteList->Add(std::move(mBuffer));
if (mStaging)
fb->GetCommands()->TransferDeleteList->Add(std::move(mStaging));
}
}
void VkHardwareBuffer::SetData(size_t size, const void *data, BufferUsageType usage)
{
size_t bufsize = max(size, (size_t)16); // For supporting zero byte buffers
// If SetData is called multiple times we have to keep the old buffers alive as there might still be draw commands referencing them
if (mBuffer)
{
fb->GetCommands()->DrawDeleteList->Add(std::move(mBuffer));
}
if (mStaging)
{
fb->GetCommands()->TransferDeleteList->Add(std::move(mStaging));
}
if (usage == BufferUsageType::Static || usage == BufferUsageType::Stream)
{
// Note: we could recycle buffers here for the stream usage type to improve performance
mPersistent = false;
mBuffer = BufferBuilder()
.Usage(VK_BUFFER_USAGE_TRANSFER_DST_BIT | mBufferType, VMA_MEMORY_USAGE_GPU_ONLY)
.Size(bufsize)
.DebugName(usage == BufferUsageType::Static ? "VkHardwareBuffer.Static" : "VkHardwareBuffer.Stream")
.Create(fb->device.get());
mStaging = BufferBuilder()
.Usage(VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VMA_MEMORY_USAGE_CPU_ONLY)
.Size(bufsize)
.DebugName(usage == BufferUsageType::Static ? "VkHardwareBuffer.Staging.Static" : "VkHardwareBuffer.Staging.Stream")
.Create(fb->device.get());
if (data)
{
void* dst = mStaging->Map(0, bufsize);
memcpy(dst, data, size);
mStaging->Unmap();
}
fb->GetCommands()->GetTransferCommands()->copyBuffer(mStaging.get(), mBuffer.get());
}
else if (usage == BufferUsageType::Persistent)
{
mPersistent = true;
mBuffer = BufferBuilder()
.Usage(mBufferType, VMA_MEMORY_USAGE_UNKNOWN, VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT | VMA_ALLOCATION_CREATE_MAPPED_BIT)
.MemoryType(
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT)
.Size(bufsize)
.DebugName("VkHardwareBuffer.Persistent")
.Create(fb->device.get());
map = mBuffer->Map(0, bufsize);
if (data)
memcpy(map, data, size);
}
else if (usage == BufferUsageType::Mappable)
{
mPersistent = false;
mBuffer = BufferBuilder()
.Usage(mBufferType, VMA_MEMORY_USAGE_UNKNOWN, 0)
.MemoryType(
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT)
.Size(bufsize)
.DebugName("VkHardwareBuffer.Mappable")
.Create(fb->device.get());
if (data)
{
void* dst = mBuffer->Map(0, bufsize);
memcpy(dst, data, size);
mBuffer->Unmap();
}
}
buffersize = size;
}
void VkHardwareBuffer::SetSubData(size_t offset, size_t size, const void *data)
{
size = max(size, (size_t)16); // For supporting zero byte buffers
if (mStaging)
{
void *dst = mStaging->Map(offset, size);
memcpy(dst, data, size);
mStaging->Unmap();
fb->GetCommands()->GetTransferCommands()->copyBuffer(mStaging.get(), mBuffer.get(), offset, offset, size);
}
else
{
void *dst = mBuffer->Map(offset, size);
memcpy(dst, data, size);
mBuffer->Unmap();
}
}
void VkHardwareBuffer::Resize(size_t newsize)
{
newsize = max(newsize, (size_t)16); // For supporting zero byte buffers
// Grab old buffer
size_t oldsize = buffersize;
std::unique_ptr<VulkanBuffer> oldBuffer = std::move(mBuffer);
oldBuffer->Unmap();
map = nullptr;
// Create new buffer
mBuffer = BufferBuilder()
.Usage(mBufferType, VMA_MEMORY_USAGE_UNKNOWN, VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT | VMA_ALLOCATION_CREATE_MAPPED_BIT)
.MemoryType(
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT)
.Size(newsize)
.DebugName("VkHardwareBuffer.Resized")
.Create(fb->device.get());
buffersize = newsize;
// Transfer data from old to new
fb->GetCommands()->GetTransferCommands()->copyBuffer(oldBuffer.get(), mBuffer.get(), 0, 0, oldsize);
fb->GetCommands()->TransferDeleteList->Add(std::move(oldBuffer));
fb->GetCommands()->WaitForCommands(false);
fb->GetDescriptorSetManager()->UpdateHWBufferSet(); // Old buffer may be part of the bound descriptor set
// Fetch pointer to new buffer
map = mBuffer->Map(0, newsize);
}
void VkHardwareBuffer::Map()
{
if (!mPersistent)
map = mBuffer->Map(0, mBuffer->size);
}
void VkHardwareBuffer::Unmap()
{
if (!mPersistent)
{
mBuffer->Unmap();
map = nullptr;
}
}
void *VkHardwareBuffer::Lock(unsigned int size)
{
size = max(size, (unsigned int)16); // For supporting zero byte buffers
if (!mBuffer)
{
// The model mesh loaders lock multiple non-persistent buffers at the same time. This is not allowed in vulkan.
// VkDeviceMemory can only be mapped once and multiple non-persistent buffers may come from the same device memory object.
mStaticUpload.Resize(size);
map = mStaticUpload.Data();
}
else if (!mPersistent)
{
map = mBuffer->Map(0, size);
}
return map;
}
void VkHardwareBuffer::Unlock()
{
if (!mBuffer)
{
map = nullptr;
SetData(mStaticUpload.Size(), mStaticUpload.Data(), BufferUsageType::Static);
mStaticUpload.Clear();
}
else if (!mPersistent)
{
mBuffer->Unmap();
map = nullptr;
}
}
/////////////////////////////////////////////////////////////////////////////
void VkHardwareVertexBuffer::SetFormat(int numBindingPoints, int numAttributes, size_t stride, const FVertexBufferAttribute *attrs)
{
VertexFormat = fb->GetRenderPassManager()->GetVertexFormat(numBindingPoints, numAttributes, stride, attrs);
}
/////////////////////////////////////////////////////////////////////////////
void VkHardwareDataBuffer::BindRange(FRenderState* state, size_t start, size_t length)
{
static_cast<VkRenderState*>(state)->Bind(bindingpoint, (uint32_t)start);
}

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#pragma once
#include "hwrenderer/data/buffers.h"
#include "zvulkan/vulkanobjects.h"
#include "tarray.h"
#include <list>
#ifdef _MSC_VER
// silence bogus warning C4250: 'VkHardwareVertexBuffer': inherits 'VkHardwareBuffer::VkHardwareBuffer::SetData' via dominance
// According to internet infos, the warning is erroneously emitted in this case.
#pragma warning(disable:4250)
#endif
class VulkanRenderDevice;
class VkHardwareBuffer : virtual public IBuffer
{
public:
VkHardwareBuffer(VulkanRenderDevice* fb);
~VkHardwareBuffer();
void Reset();
void SetData(size_t size, const void *data, BufferUsageType usage) override;
void SetSubData(size_t offset, size_t size, const void *data) override;
void Resize(size_t newsize) override;
void Map() override;
void Unmap() override;
void *Lock(unsigned int size) override;
void Unlock() override;
VulkanRenderDevice* fb = nullptr;
std::list<VkHardwareBuffer*>::iterator it;
VkBufferUsageFlags mBufferType = 0;
std::unique_ptr<VulkanBuffer> mBuffer;
std::unique_ptr<VulkanBuffer> mStaging;
bool mPersistent = false;
TArray<uint8_t> mStaticUpload;
};
class VkHardwareVertexBuffer : public IVertexBuffer, public VkHardwareBuffer
{
public:
VkHardwareVertexBuffer(VulkanRenderDevice* fb) : VkHardwareBuffer(fb) { mBufferType = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT; }
void SetFormat(int numBindingPoints, int numAttributes, size_t stride, const FVertexBufferAttribute *attrs) override;
int VertexFormat = -1;
};
class VkHardwareIndexBuffer : public IIndexBuffer, public VkHardwareBuffer
{
public:
VkHardwareIndexBuffer(VulkanRenderDevice* fb) : VkHardwareBuffer(fb) { mBufferType = VK_BUFFER_USAGE_INDEX_BUFFER_BIT; }
};
class VkHardwareDataBuffer : public IDataBuffer, public VkHardwareBuffer
{
public:
VkHardwareDataBuffer(VulkanRenderDevice* fb, int bindingpoint, bool ssbo, bool needresize) : VkHardwareBuffer(fb), bindingpoint(bindingpoint)
{
mBufferType = ssbo ? VK_BUFFER_USAGE_STORAGE_BUFFER_BIT : VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT;
if (needresize)
{
mBufferType |= VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;
}
}
void BindRange(FRenderState *state, size_t start, size_t length) override;
int bindingpoint;
};