Change the folder structure of the vulkan backend to better reflect what is going on

This commit is contained in:
Magnus Norddahl 2023-04-16 16:39:15 +02:00
commit 295eb252ab
37 changed files with 119 additions and 110 deletions

View file

@ -22,9 +22,9 @@
#include "vk_ppshader.h"
#include "vk_shader.h"
#include "vulkan/system/vk_renderdevice.h"
#include "zvulkan/vulkanbuilders.h"
#include "vulkan/system/vk_commandbuffer.h"
#include "vulkan/vk_renderdevice.h"
#include "vulkan/commands/vk_commandbuffer.h"
#include <zvulkan/vulkanbuilders.h>
#include "filesystem.h"
VkPPShader::VkPPShader(VulkanRenderDevice* fb, PPShader *shader) : fb(fb)

View file

@ -22,8 +22,8 @@
#include "vk_shader.h"
#include "vk_ppshader.h"
#include "zvulkan/vulkanbuilders.h"
#include "vulkan/system/vk_renderdevice.h"
#include "vulkan/vk_renderdevice.h"
#include <zvulkan/vulkanbuilders.h>
#include "hw_shaderpatcher.h"
#include "filesystem.h"
#include "engineerrors.h"