Change the folder structure of the vulkan backend to better reflect what is going on
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37 changed files with 119 additions and 110 deletions
27
src/common/rendering/vulkan/vk_pprenderstate.h
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27
src/common/rendering/vulkan/vk_pprenderstate.h
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#pragma once
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#include "hwrenderer/postprocessing/hw_postprocess.h"
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#include <zvulkan/vulkanobjects.h>
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class VkPPRenderPassSetup;
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class VkPPShader;
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class VkPPTexture;
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class VkTextureImage;
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class VulkanRenderDevice;
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class VkPPRenderState : public PPRenderState
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{
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public:
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VkPPRenderState(VulkanRenderDevice* fb);
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void PushGroup(const FString &name) override;
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void PopGroup() override;
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void Draw() override;
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private:
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void RenderScreenQuad(VkPPRenderPassSetup *passSetup, VulkanDescriptorSet *descriptorSet, VulkanFramebuffer *framebuffer, int framebufferWidth, int framebufferHeight, int x, int y, int width, int height, const void *pushConstants, uint32_t pushConstantsSize, bool stencilTest);
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VulkanRenderDevice* fb = nullptr;
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};
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