Add buffer and texture managers for handling object lifetimes
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17 changed files with 162 additions and 55 deletions
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@ -118,7 +118,7 @@ void VkPPRenderState::RenderScreenQuad(VkPPRenderPassSetup *passSetup, VulkanDes
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beginInfo.setFramebuffer(framebuffer);
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beginInfo.addClearColor(0.0f, 0.0f, 0.0f, 1.0f);
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VkBuffer vertexBuffers[] = { static_cast<VKVertexBuffer*>(screen->mVertexData->GetBufferObjects().first)->mBuffer->buffer };
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VkBuffer vertexBuffers[] = { static_cast<VkHardwareVertexBuffer*>(screen->mVertexData->GetBufferObjects().first)->mBuffer->buffer };
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VkDeviceSize offsets[] = { 0 };
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cmdbuffer->beginRenderPass(beginInfo);
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