Add buffer and texture managers for handling object lifetimes

This commit is contained in:
Magnus Norddahl 2022-06-10 01:22:19 +02:00 committed by Christoph Oelckers
commit 298c023b1d
17 changed files with 162 additions and 55 deletions

View file

@ -218,7 +218,7 @@ void VkRenderState::ApplyRenderPass(int dt)
// Find a pipeline that matches our state
VkPipelineKey pipelineKey;
pipelineKey.DrawType = dt;
pipelineKey.VertexFormat = static_cast<VKVertexBuffer*>(mVertexBuffer)->VertexFormat;
pipelineKey.VertexFormat = static_cast<VkHardwareVertexBuffer*>(mVertexBuffer)->VertexFormat;
pipelineKey.RenderStyle = mRenderStyle;
pipelineKey.DepthTest = mDepthTest;
pipelineKey.DepthWrite = mDepthTest && mDepthWrite;
@ -342,7 +342,7 @@ void VkRenderState::ApplyStreamData()
{
auto passManager = fb->GetRenderPassManager();
mStreamData.useVertexData = passManager->GetVertexFormat(static_cast<VKVertexBuffer*>(mVertexBuffer)->VertexFormat)->UseVertexData;
mStreamData.useVertexData = passManager->GetVertexFormat(static_cast<VkHardwareVertexBuffer*>(mVertexBuffer)->VertexFormat)->UseVertexData;
if (mMaterial.mMaterial && mMaterial.mMaterial->Source())
mStreamData.timer = static_cast<float>((double)(screen->FrameTime - firstFrame) * (double)mMaterial.mMaterial->Source()->GetShaderSpeed() / 1000.);
@ -414,7 +414,7 @@ void VkRenderState::ApplyVertexBuffers()
{
if ((mVertexBuffer != mLastVertexBuffer || mVertexOffsets[0] != mLastVertexOffsets[0] || mVertexOffsets[1] != mLastVertexOffsets[1]) && mVertexBuffer)
{
auto vkbuf = static_cast<VKVertexBuffer*>(mVertexBuffer);
auto vkbuf = static_cast<VkHardwareVertexBuffer*>(mVertexBuffer);
const VkVertexFormat *format = fb->GetRenderPassManager()->GetVertexFormat(vkbuf->VertexFormat);
VkBuffer vertexBuffers[2] = { vkbuf->mBuffer->buffer, vkbuf->mBuffer->buffer };
VkDeviceSize offsets[] = { mVertexOffsets[0] * format->Stride, mVertexOffsets[1] * format->Stride };
@ -426,7 +426,7 @@ void VkRenderState::ApplyVertexBuffers()
if (mIndexBuffer != mLastIndexBuffer && mIndexBuffer)
{
mCommandBuffer->bindIndexBuffer(static_cast<VKIndexBuffer*>(mIndexBuffer)->mBuffer->buffer, 0, VK_INDEX_TYPE_UINT32);
mCommandBuffer->bindIndexBuffer(static_cast<VkHardwareIndexBuffer*>(mIndexBuffer)->mBuffer->buffer, 0, VK_INDEX_TYPE_UINT32);
mLastIndexBuffer = mIndexBuffer;
}
}