Add buffer and texture managers for handling object lifetimes
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17 changed files with 162 additions and 55 deletions
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@ -29,7 +29,7 @@ VkStreamBuffer::VkStreamBuffer(VulkanFrameBuffer* fb, size_t structSize, size_t
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{
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mBlockSize = static_cast<uint32_t>((structSize + screen->uniformblockalignment - 1) / screen->uniformblockalignment * screen->uniformblockalignment);
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UniformBuffer = (VKDataBuffer*)fb->CreateDataBuffer(-1, false, false);
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UniformBuffer = (VkHardwareDataBuffer*)fb->CreateDataBuffer(-1, false, false);
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UniformBuffer->SetData(mBlockSize * count, nullptr, BufferUsageType::Persistent);
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}
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