Add buffer and texture managers for handling object lifetimes
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17 changed files with 162 additions and 55 deletions
31
src/common/rendering/vulkan/textures/vk_texture.cpp
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src/common/rendering/vulkan/textures/vk_texture.cpp
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/*
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** Vulkan backend
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** Copyright (c) 2016-2020 Magnus Norddahl
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**
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** This software is provided 'as-is', without any express or implied
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** warranty. In no event will the authors be held liable for any damages
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** arising from the use of this software.
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**
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** Permission is granted to anyone to use this software for any purpose,
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** including commercial applications, and to alter it and redistribute it
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** freely, subject to the following restrictions:
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**
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** 1. The origin of this software must not be misrepresented; you must not
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** claim that you wrote the original software. If you use this software
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** in a product, an acknowledgment in the product documentation would be
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** appreciated but is not required.
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** 2. Altered source versions must be plainly marked as such, and must not be
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** misrepresented as being the original software.
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** 3. This notice may not be removed or altered from any source distribution.
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**
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*/
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#include "vk_texture.h"
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VkTextureManager::VkTextureManager(VulkanFrameBuffer* fb) : fb(fb)
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{
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}
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VkTextureManager::~VkTextureManager()
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{
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}
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16
src/common/rendering/vulkan/textures/vk_texture.h
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src/common/rendering/vulkan/textures/vk_texture.h
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#pragma once
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#include "vulkan/system/vk_objects.h"
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class VulkanFrameBuffer;
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class VkTextureManager
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{
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public:
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VkTextureManager(VulkanFrameBuffer* fb);
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~VkTextureManager();
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private:
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VulkanFrameBuffer* fb = nullptr;
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};
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