Add buffer and texture managers for handling object lifetimes

This commit is contained in:
Magnus Norddahl 2022-06-10 01:22:19 +02:00 committed by Christoph Oelckers
commit 298c023b1d
17 changed files with 162 additions and 55 deletions

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/*
** Vulkan backend
** Copyright (c) 2016-2020 Magnus Norddahl
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
*/
#include "vk_texture.h"
VkTextureManager::VkTextureManager(VulkanFrameBuffer* fb) : fb(fb)
{
}
VkTextureManager::~VkTextureManager()
{
}

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#pragma once
#include "vulkan/system/vk_objects.h"
class VulkanFrameBuffer;
class VkTextureManager
{
public:
VkTextureManager(VulkanFrameBuffer* fb);
~VkTextureManager();
private:
VulkanFrameBuffer* fb = nullptr;
};