- removed ZDOOMADD and updated actors in question with ZDOOMTRANS
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41 changed files with 57 additions and 70 deletions
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@ -148,8 +148,6 @@ void RenderPolySprite::Render(const TriMatrix &worldToClip, const PolyClipPlane
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args.SetClipPlane(clipPlane);
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if ((thing->renderflags & RF_ZDOOMTRANS) && r_vanillatrans)
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args.SetStyle(LegacyRenderStyles[STYLE_Normal], 1.0f, thing->fillcolor, thing->Translation, tex, fullbrightSprite);
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else if ((thing->renderflags & RF_ZDOOMADD) && r_vanillatrans)
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args.SetStyle(LegacyRenderStyles[STYLE_Translucent], thing->Alpha, thing->fillcolor, thing->Translation, tex, fullbrightSprite);
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else
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args.SetStyle(thing->RenderStyle, thing->Alpha, thing->fillcolor, thing->Translation, tex, fullbrightSprite);
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args.SetSubsectorDepthTest(true);
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