- delay destruction of VkHardwareTexture resources until current frame has finished rendering

This commit is contained in:
Magnus Norddahl 2019-03-17 20:36:08 +01:00
commit 29a30037cb
4 changed files with 34 additions and 4 deletions

View file

@ -13,7 +13,7 @@ VKBuffer::~VKBuffer()
auto fb = GetVulkanFrameBuffer();
if (fb && mBuffer)
fb->mFrameDeleteList.push_back(std::move(mBuffer));
fb->FrameDeleteList.Buffers.push_back(std::move(mBuffer));
}
void VKBuffer::SetData(size_t size, const void *data, bool staticdata)