- delay destruction of VkHardwareTexture resources until current frame has finished rendering
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4 changed files with 34 additions and 4 deletions
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@ -13,7 +13,7 @@ VKBuffer::~VKBuffer()
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auto fb = GetVulkanFrameBuffer();
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if (fb && mBuffer)
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fb->mFrameDeleteList.push_back(std::move(mBuffer));
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fb->FrameDeleteList.Buffers.push_back(std::move(mBuffer));
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}
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void VKBuffer::SetData(size_t size, const void *data, bool staticdata)
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