- delay destruction of VkHardwareTexture resources until current frame has finished rendering
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4 changed files with 34 additions and 4 deletions
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@ -52,6 +52,18 @@ VkHardwareTexture::~VkHardwareTexture()
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if (Next) Next->Prev = Prev;
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if (Prev) Prev->Next = Next;
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else First = Next;
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auto fb = GetVulkanFrameBuffer();
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if (fb)
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{
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auto &deleteList = fb->FrameDeleteList;
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for (auto &it : mDescriptorSets)
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deleteList.Descriptors.push_back(std::move(it.second));
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mDescriptorSets.clear();
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if (mImage) deleteList.Images.push_back(std::move(mImage));
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if (mImageView) deleteList.ImageViews.push_back(std::move(mImageView));
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if (mStagingBuffer) deleteList.Buffers.push_back(std::move(mStagingBuffer));
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}
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}
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void VkHardwareTexture::Reset()
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