- temporarily disabled wipe code and removed old function stubs.

This still needs work.

# Conflicts:
#	src/gl/data/gl_attributebuffer.cpp
This commit is contained in:
Christoph Oelckers 2018-08-28 20:25:07 +02:00
commit 29a54c33b2
3 changed files with 4 additions and 28 deletions

View file

@ -339,31 +339,6 @@ FTexture *DFrameBuffer::WipeEndScreen()
return nullptr;
}
//==========================================================================
//
// DFrameBuffer :: WipeDo
//
// Draws one frame of a screenwipe. Should be called no more than 35
// times per second. If called less than that, ticks indicates how many
// ticks have passed since the last call.
//
//==========================================================================
bool DFrameBuffer::WipeDo(int ticks)
{
return false;
}
//==========================================================================
//
// DFrameBuffer :: WipeCleanup
//
//==========================================================================
void DFrameBuffer::WipeCleanup()
{
}
//==========================================================================
//
// DFrameBuffer :: InitPalette