- temporarily disabled wipe code and removed old function stubs.
This still needs work. # Conflicts: # src/gl/data/gl_attributebuffer.cpp
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3 changed files with 4 additions and 28 deletions
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@ -339,31 +339,6 @@ FTexture *DFrameBuffer::WipeEndScreen()
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return nullptr;
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}
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//==========================================================================
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//
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// DFrameBuffer :: WipeDo
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//
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// Draws one frame of a screenwipe. Should be called no more than 35
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// times per second. If called less than that, ticks indicates how many
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// ticks have passed since the last call.
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//
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//==========================================================================
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bool DFrameBuffer::WipeDo(int ticks)
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{
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return false;
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}
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//==========================================================================
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//
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// DFrameBuffer :: WipeCleanup
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//
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//==========================================================================
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void DFrameBuffer::WipeCleanup()
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{
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}
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//==========================================================================
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//
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// DFrameBuffer :: InitPalette
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