- fixed some minor issues found during reviewing the code.
This commit is contained in:
parent
671291227e
commit
29a7fe33f3
12 changed files with 51 additions and 32 deletions
|
|
@ -3006,7 +3006,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_MonsterRail)
|
|||
}
|
||||
|
||||
// Let the aim trail behind the player
|
||||
self->Angles.Yaw = ANGLE2DBL(self->AngleTo(self->target, -self->target->vel.x * 3, -self->target->vel.y * 3));
|
||||
self->Angles.Yaw = self->_f_AngleTo(self->target, -self->target->vel.x * 3, -self->target->vel.y * 3);
|
||||
|
||||
if (self->target->flags & MF_SHADOW && !(self->flags6 & MF6_SEEINVISIBLE))
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue