- Fixed: DFlashFader did some operations in its destructor that had to be moved

to its Destroy method.
- Fixed: Dropped weapons from dying players should not double ammo. 

SVN r935 (trunk)
This commit is contained in:
Christoph Oelckers 2008-04-24 17:17:46 +00:00
commit 29c6615e50
4 changed files with 10 additions and 3 deletions

View file

@ -175,8 +175,7 @@ AInventory *AWeapon::CreateCopy (AActor *other)
//
// A weapon that's tossed out should contain no ammo, so you can't cheat
// by dropping it and then picking it back up.
//
//===========================================================================
//=======================
AInventory *AWeapon::CreateTossable ()
{