- Fixed: DFlashFader did some operations in its destructor that had to be moved
to its Destroy method. - Fixed: Dropped weapons from dying players should not double ammo. SVN r935 (trunk)
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4 changed files with 10 additions and 3 deletions
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@ -175,8 +175,7 @@ AInventory *AWeapon::CreateCopy (AActor *other)
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//
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// A weapon that's tossed out should contain no ammo, so you can't cheat
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// by dropping it and then picking it back up.
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//
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//===========================================================================
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//=======================
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AInventory *AWeapon::CreateTossable ()
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{
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