SVN r71 (trunk)
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31 changed files with 1718 additions and 1105 deletions
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April 30, 2006 (Changes by Graf Zahl)
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- Removed the DCorpseQueue class. It was no longer used and since
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the savegames it might have been used in have become incompatible
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a long time ago there is no reason to keep it around anymore.
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- Fixed: level.maptime must be set to 0 every time a level is loaded.
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- Converted a_doomarmor.cpp and a_doomkeys.cpp to DECORATE.
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- Replaced all need key messages that weren't already in LANGUAGE with
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a LANGUAGE identifier. Also made the messages for Hexen's keys unique
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strings instead of constructing them at run time.
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- Added: Pickup messages can now handle embedded localized strings - like
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the need key messages
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- Converted a_hereticdecorations.cpp as well.
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- Time to put the capabilities of Zip files to good use:
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Converted a_doomdecorations.cpp into a DECORATE lump to test my changes.
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(The EXE got 24 kb shorter by that - much more than I expected...)
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- Added a 'game' property to DECORATE so that game specific IDs can be
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defined.
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- Added an #include directive to the DECORATE parser.
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- Also removed ABreakableDecoration. Using AActor and the metadata
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for the death and burn height gives the same results with less code.
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- Removed the ADecoration class. It just inherited from AActor without
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adding any functionality of its own.
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- Added functions to sc_man to save and restore the full script state.
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This allows recursive use of the script parser.
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- Changed SC_Open to check for full names in a ZIP first.
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- Fixed: Ammo2 no longer gets displayed when it is identical to Ammo1.
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- Re-enabled the death camera due to public demand but made it switchable
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by a CVAR.
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April 29, 2006 (Changes by Graf Zahl)
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- ZDoom now loads zdoom.pk3 instead of zdoom.wad.
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- Fixed: StreamSong::SetVolume should check the m_stream pointer. This can
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