- Fixed: In the past, ZDoom worked like Doom and used integral values for

monster speeds. Now it uses fixed point so that an actor's speed property
  can always be considered is always fixed point. So DoSetActorProperty()
  should scale very slow speeds, just like dehacked's PatchThing() has done
  for some time now.


SVN r187 (trunk)
This commit is contained in:
Randy Heit 2006-06-14 03:57:58 +00:00
commit 2a0216cf6f
3 changed files with 75 additions and 16 deletions

View file

@ -1,3 +1,10 @@
June 13, 2006
- Fixed: In the past, ZDoom worked like Doom and used integral values for
monster speeds. Now it uses fixed point so that an actor's speed property
can always be considered is always fixed point. So DoSetActorProperty()
should scale very slow speeds, just like dehacked's PatchThing() has done
for some time now.
June 11, 2006 (Changes by Graf Zahl)
- Changed UpgradeStamina to use AInventory's Amount and MaxAmount to
control the amount of upgrade and the maximum that can be reached.