- Fixed: In the past, ZDoom worked like Doom and used integral values for
monster speeds. Now it uses fixed point so that an actor's speed property can always be considered is always fixed point. So DoSetActorProperty() should scale very slow speeds, just like dehacked's PatchThing() has done for some time now. SVN r187 (trunk)
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June 13, 2006
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- Fixed: In the past, ZDoom worked like Doom and used integral values for
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monster speeds. Now it uses fixed point so that an actor's speed property
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can always be considered is always fixed point. So DoSetActorProperty()
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should scale very slow speeds, just like dehacked's PatchThing() has done
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for some time now.
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June 11, 2006 (Changes by Graf Zahl)
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- Changed UpgradeStamina to use AInventory's Amount and MaxAmount to
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control the amount of upgrade and the maximum that can be reached.
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