- added a CVAR to decide when to show the map label (ExMy, MAPxx) on the automap HUD. Available settings are Never, Always and Only for hubs.
- made all crosshair related CVARs game specific. They were all global to all supportesd games. SVN r2964 (trunk)
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40c75b811d
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4 changed files with 47 additions and 20 deletions
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@ -833,10 +833,9 @@ void DrawHUD()
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}
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else
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{
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FString mapname;
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char printstr[256];
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int seconds;
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cluster_info_t *thiscluster = FindClusterInfo (level.cluster);
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bool hub = !!(thiscluster->flags&CLUSTER_HUB);
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int length=8*SmallFont->GetCharWidth('0');
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int fonth=SmallFont->GetHeight()+1;
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int bottom=hudheight-1;
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@ -865,8 +864,8 @@ void DrawHUD()
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}
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}
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mysnprintf(printstr, countof(printstr), "%s: %s", level.mapname, level.LevelName.GetChars());
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screen->DrawText(SmallFont, hudcolor_titl, 1, hudheight-fonth-1, printstr,
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ST_FormatMapName(mapname);
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screen->DrawText(SmallFont, hudcolor_titl, 1, hudheight-fonth-1, mapname,
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DTA_KeepRatio, true,
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DTA_VirtualWidth, hudwidth, DTA_VirtualHeight, hudheight, TAG_DONE);
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