- added a CVAR to decide when to show the map label (ExMy, MAPxx) on the automap HUD. Available settings are Never, Always and Only for hubs.
- made all crosshair related CVARs game specific. They were all global to all supportesd games. SVN r2964 (trunk)
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4 changed files with 47 additions and 20 deletions
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@ -95,12 +95,16 @@ CUSTOM_CVAR (Bool, st_scale, true, CVAR_ARCHIVE)
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}
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}
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CVAR (Int, crosshair, 0, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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CVAR (Bool, crosshairforce, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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CVAR (Color, crosshaircolor, 0xff0000, CVAR_ARCHIVE|CVAR_GLOBALCONFIG);
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CVAR (Bool, crosshairhealth, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG);
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CVAR (Bool, crosshairscale, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG);
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CVAR (Bool, crosshairgrow, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG);
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CVAR (Int, crosshair, 0, CVAR_ARCHIVE)
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CVAR (Bool, crosshairforce, false, CVAR_ARCHIVE)
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CVAR (Color, crosshaircolor, 0xff0000, CVAR_ARCHIVE);
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CVAR (Bool, crosshairhealth, true, CVAR_ARCHIVE);
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CVAR (Bool, crosshairscale, false, CVAR_ARCHIVE);
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CVAR (Bool, crosshairgrow, false, CVAR_ARCHIVE);
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CUSTOM_CVAR(Int, am_showmaplabel, 2, CVAR_ARCHIVE)
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{
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if (self < 0 || self > 2) self = 2;
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}
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CVAR (Bool, idmypos, false, 0);
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@ -118,6 +122,30 @@ BYTE DBaseStatusBar::DamageToAlpha[114] =
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230, 231, 232, 233, 234, 235, 235, 236, 237
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};
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//---------------------------------------------------------------------------
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//
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// Format the map name, include the map label if wanted
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//
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//---------------------------------------------------------------------------
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void ST_FormatMapName(FString &mapname, const char *mapnamecolor)
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{
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cluster_info_t *cluster = FindClusterInfo (level.cluster);
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bool ishub = (cluster != NULL && (cluster->flags & CLUSTER_HUB));
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if (am_showmaplabel == 1 || (am_showmaplabel == 2 && !ishub))
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{
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mapname << level.mapname << ": ";
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}
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mapname << mapnamecolor << level.LevelName;
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}
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//---------------------------------------------------------------------------
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//
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// Load crosshair definitions
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//
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//---------------------------------------------------------------------------
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void ST_LoadCrosshair(bool alwaysload)
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{
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int num = 0;
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@ -1270,18 +1298,9 @@ void DBaseStatusBar::Draw (EHudState state)
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y -= 8;
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}
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}
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cluster_info_t *cluster = FindClusterInfo (level.cluster);
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if (cluster == NULL || !(cluster->flags & CLUSTER_HUB))
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{
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mysnprintf (line, countof(line), "%s: ", level.mapname);
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}
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else
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{
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*line = 0;
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}
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FString mapname;
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mapname.Format("%s%c%c%s", line, TEXTCOLOR_ESCAPE, CR_GREY + 'A', level.LevelName.GetChars());
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ST_FormatMapName(mapname, TEXTCOLOR_GREY);
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screen->DrawText (SmallFont, highlight,
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(SCREENWIDTH - SmallFont->StringWidth (mapname)*CleanXfac)/2, y, mapname,
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DTA_CleanNoMove, true, TAG_DONE);
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