- moved most remaining playsim code into its proper folder.
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69 changed files with 51 additions and 45 deletions
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/*
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** p_pillar.cpp
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** Handles pillars
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2006 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include "doomdef.h"
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#include "p_local.h"
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#include "p_spec.h"
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#include "g_level.h"
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#include "s_sndseq.h"
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#include "serializer.h"
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#include "r_data/r_interpolate.h"
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#include "g_levellocals.h"
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IMPLEMENT_CLASS(DPillar, false, true)
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IMPLEMENT_POINTERS_START(DPillar)
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IMPLEMENT_POINTER(m_Interp_Floor)
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IMPLEMENT_POINTER(m_Interp_Ceiling)
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IMPLEMENT_POINTERS_END
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//-----------------------------------------------------------------------------
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//
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//
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//
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//-----------------------------------------------------------------------------
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void DPillar::OnDestroy()
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{
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if (m_Interp_Ceiling != nullptr)
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{
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m_Interp_Ceiling->DelRef();
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m_Interp_Ceiling = nullptr;
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}
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if (m_Interp_Floor != nullptr)
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{
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m_Interp_Floor->DelRef();
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m_Interp_Floor = nullptr;
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}
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Super::OnDestroy();
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}
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//-----------------------------------------------------------------------------
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//
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//
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//
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//-----------------------------------------------------------------------------
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void DPillar::Serialize(FSerializer &arc)
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{
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Super::Serialize (arc);
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arc.Enum("type", m_Type)
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("floorspeed", m_FloorSpeed)
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("ceilingspeed", m_CeilingSpeed)
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("floortarget", m_FloorTarget)
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("ceilingtarget", m_CeilingTarget)
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("crush", m_Crush)
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("hexencrush", m_Hexencrush)
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("interp_floor", m_Interp_Floor)
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("interp_ceiling", m_Interp_Ceiling);
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}
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//-----------------------------------------------------------------------------
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//
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//
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//
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//-----------------------------------------------------------------------------
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void DPillar::Tick ()
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{
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EMoveResult r, s;
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double oldfloor, oldceiling;
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oldfloor = m_Sector->floorplane.fD();
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oldceiling = m_Sector->ceilingplane.fD();
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if (m_Type == pillarBuild)
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{
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r = m_Sector->MoveFloor (m_FloorSpeed, m_FloorTarget, m_Crush, 1, m_Hexencrush);
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s = m_Sector->MoveCeiling (m_CeilingSpeed, m_CeilingTarget, m_Crush, -1, m_Hexencrush);
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}
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else
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{
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r = m_Sector->MoveFloor (m_FloorSpeed, m_FloorTarget, m_Crush, -1, m_Hexencrush);
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s = m_Sector->MoveCeiling (m_CeilingSpeed, m_CeilingTarget, m_Crush, 1, m_Hexencrush);
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}
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if (r == EMoveResult::pastdest && s == EMoveResult::pastdest)
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{
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SN_StopSequence (m_Sector, CHAN_FLOOR);
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Destroy ();
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}
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else
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{
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if (r == EMoveResult::crushed)
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{
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m_Sector->MoveFloor (m_FloorSpeed, oldfloor, -1, -1, m_Hexencrush);
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}
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if (s == EMoveResult::crushed)
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{
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m_Sector->MoveCeiling (m_CeilingSpeed, oldceiling, -1, 1, m_Hexencrush);
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}
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}
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}
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//-----------------------------------------------------------------------------
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//
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//
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//
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//-----------------------------------------------------------------------------
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void DPillar::Construct(sector_t *sector, EPillar type, double speed, double floordist, double ceilingdist, int crush, bool hexencrush)
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{
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Super::Construct(sector);
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double newheight;
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vertex_t *spot;
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sector->floordata = sector->ceilingdata = this;
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m_Interp_Floor = sector->SetInterpolation(sector_t::FloorMove, true);
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m_Interp_Ceiling = sector->SetInterpolation(sector_t::CeilingMove, true);
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m_Type = type;
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m_Crush = crush;
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m_Hexencrush = hexencrush;
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if (type == pillarBuild)
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{
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// If the pillar height is 0, have the floor and ceiling meet halfway
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if (floordist == 0)
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{
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newheight = (sector->CenterFloor () + sector->CenterCeiling ()) / 2;
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m_FloorTarget = sector->floorplane.PointToDist (sector->centerspot, newheight);
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m_CeilingTarget = sector->ceilingplane.PointToDist (sector->centerspot, newheight);
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floordist = newheight - sector->CenterFloor ();
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}
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else
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{
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newheight = sector->CenterFloor () + floordist;
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m_FloorTarget = sector->floorplane.PointToDist (sector->centerspot, newheight);
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m_CeilingTarget = sector->ceilingplane.PointToDist (sector->centerspot, newheight);
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}
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ceilingdist = sector->CenterCeiling () - newheight;
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}
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else
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{
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// If one of the heights is 0, figure it out based on the
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// surrounding sectors
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if (floordist == 0)
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{
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newheight = FindLowestFloorSurrounding (sector, &spot);
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m_FloorTarget = sector->floorplane.PointToDist (spot, newheight);
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floordist = sector->floorplane.ZatPoint (spot) - newheight;
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}
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else
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{
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newheight = sector->CenterFloor() - floordist;
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m_FloorTarget = sector->floorplane.PointToDist (sector->centerspot, newheight);
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}
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if (ceilingdist == 0)
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{
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newheight = FindHighestCeilingSurrounding (sector, &spot);
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m_CeilingTarget = sector->ceilingplane.PointToDist (spot, newheight);
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ceilingdist = newheight - sector->ceilingplane.ZatPoint (spot);
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}
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else
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{
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newheight = sector->CenterCeiling() + ceilingdist;
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m_CeilingTarget = sector->ceilingplane.PointToDist (sector->centerspot, newheight);
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}
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}
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// The speed parameter applies to whichever part of the pillar
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// travels the farthest. The other part's speed is then set so
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// that it arrives at its destination at the same time.
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if (floordist > ceilingdist)
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{
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m_FloorSpeed = speed;
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m_CeilingSpeed = speed * ceilingdist / floordist;
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}
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else
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{
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m_CeilingSpeed = speed;
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m_FloorSpeed = speed * floordist / ceilingdist;
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}
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if (!(m_Sector->Flags & SECF_SILENTMOVE))
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{
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if (sector->seqType >= 0)
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{
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SN_StartSequence(sector, CHAN_FLOOR, sector->seqType, SEQ_PLATFORM, 0);
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}
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else if (sector->SeqName != NAME_None)
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{
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SN_StartSequence(sector, CHAN_FLOOR, sector->SeqName, 0);
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}
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else
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{
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SN_StartSequence(sector, CHAN_FLOOR, "Floor", 0);
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}
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}
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}
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//-----------------------------------------------------------------------------
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//
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//
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//
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//-----------------------------------------------------------------------------
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bool FLevelLocals::EV_DoPillar (DPillar::EPillar type, line_t *line, int tag,
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double speed, double height, double height2, int crush, bool hexencrush)
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{
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int secnum;
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sector_t *sec;
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bool rtn = false;
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// check if a manual trigger; if so do just the sector on the backside
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auto itr = GetSectorTagIterator(tag, line);
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while ((secnum = itr.Next()) >= 0)
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{
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sec = §ors[secnum];
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if (sec->PlaneMoving(sector_t::floor) || sec->PlaneMoving(sector_t::ceiling))
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continue;
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double flor, ceil;
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flor = sec->CenterFloor ();
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ceil = sec->CenterCeiling ();
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if (type == DPillar::pillarBuild && flor == ceil)
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continue;
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if (type == DPillar::pillarOpen && flor != ceil)
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continue;
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rtn = true;
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CreateThinker<DPillar> (sec, type, speed, height, height2, crush, hexencrush);
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}
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return rtn;
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}
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