- moved most remaining playsim code into its proper folder.
This commit is contained in:
parent
9045615a7a
commit
2a16fb9d28
69 changed files with 51 additions and 45 deletions
184
src/playsim/mapthinkers/a_lighttransfer.cpp
Normal file
184
src/playsim/mapthinkers/a_lighttransfer.cpp
Normal file
|
|
@ -0,0 +1,184 @@
|
|||
/*
|
||||
** a_lighttransfer.cpp
|
||||
**
|
||||
**---------------------------------------------------------------------------
|
||||
** Copyright 1998-2016 Randy Heit
|
||||
** Copyright 2003-2018 Christoph Oelckers
|
||||
** All rights reserved.
|
||||
**
|
||||
** Redistribution and use in source and binary forms, with or without
|
||||
** modification, are permitted provided that the following conditions
|
||||
** are met:
|
||||
**
|
||||
** 1. Redistributions of source code must retain the above copyright
|
||||
** notice, this list of conditions and the following disclaimer.
|
||||
** 2. Redistributions in binary form must reproduce the above copyright
|
||||
** notice, this list of conditions and the following disclaimer in the
|
||||
** documentation and/or other materials provided with the distribution.
|
||||
** 3. The name of the author may not be used to endorse or promote products
|
||||
** derived from this software without specific prior written permission.
|
||||
**
|
||||
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
||||
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
||||
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
||||
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
||||
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
**---------------------------------------------------------------------------
|
||||
**
|
||||
*/
|
||||
|
||||
#include "p_spec.h"
|
||||
#include "a_lighttransfer.h"
|
||||
#include "serializer.h"
|
||||
#include "g_levellocals.h"
|
||||
|
||||
//
|
||||
// SPECIAL SPAWNING
|
||||
//
|
||||
|
||||
IMPLEMENT_CLASS(DLightTransfer, false, false)
|
||||
|
||||
void DLightTransfer::Serialize(FSerializer &arc)
|
||||
{
|
||||
Super::Serialize (arc);
|
||||
arc("lastlight", LastLight)
|
||||
("source", Source)
|
||||
("targettag", TargetTag)
|
||||
("copyfloor", CopyFloor);
|
||||
}
|
||||
|
||||
void DLightTransfer::Construct(sector_t *srcSec, int target, bool copyFloor)
|
||||
{
|
||||
int secnum;
|
||||
|
||||
Source = srcSec;
|
||||
TargetTag = target;
|
||||
CopyFloor = copyFloor;
|
||||
DoTransfer (LastLight = srcSec->lightlevel, target, copyFloor);
|
||||
|
||||
if (copyFloor)
|
||||
{
|
||||
auto itr = Level->GetSectorTagIterator(target);
|
||||
while ((secnum = itr.Next()) >= 0)
|
||||
Level->sectors[secnum].ChangeFlags(sector_t::floor, 0, PLANEF_ABSLIGHTING);
|
||||
}
|
||||
else
|
||||
{
|
||||
auto itr = Level->GetSectorTagIterator(target);
|
||||
while ((secnum = itr.Next()) >= 0)
|
||||
Level->sectors[secnum].ChangeFlags(sector_t::ceiling, 0, PLANEF_ABSLIGHTING);
|
||||
}
|
||||
}
|
||||
|
||||
void DLightTransfer::Tick ()
|
||||
{
|
||||
int light = Source->lightlevel;
|
||||
|
||||
if (light != LastLight)
|
||||
{
|
||||
LastLight = light;
|
||||
DoTransfer (light, TargetTag, CopyFloor);
|
||||
}
|
||||
}
|
||||
|
||||
void DLightTransfer::DoTransfer (int llevel, int target, bool floor)
|
||||
{
|
||||
int secnum;
|
||||
|
||||
if (floor)
|
||||
{
|
||||
auto itr = Level->GetSectorTagIterator(target);
|
||||
while ((secnum = itr.Next()) >= 0)
|
||||
Level->sectors[secnum].SetPlaneLight(sector_t::floor, llevel);
|
||||
}
|
||||
else
|
||||
{
|
||||
auto itr = Level->GetSectorTagIterator(target);
|
||||
while ((secnum = itr.Next()) >= 0)
|
||||
Level->sectors[secnum].SetPlaneLight(sector_t::ceiling, llevel);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
IMPLEMENT_CLASS(DWallLightTransfer, false, false)
|
||||
|
||||
void DWallLightTransfer::Serialize(FSerializer &arc)
|
||||
{
|
||||
Super::Serialize (arc);
|
||||
arc("lastlight", LastLight)
|
||||
("source", Source)
|
||||
("targetid", TargetID)
|
||||
("flags", Flags);
|
||||
}
|
||||
|
||||
void DWallLightTransfer::Construct(sector_t *srcSec, int target, uint8_t flags)
|
||||
{
|
||||
int linenum;
|
||||
int wallflags;
|
||||
|
||||
Source = srcSec;
|
||||
TargetID = target;
|
||||
Flags = flags;
|
||||
DoTransfer (LastLight = srcSec->GetLightLevel(), target, Flags);
|
||||
|
||||
if (!(flags & WLF_NOFAKECONTRAST))
|
||||
{
|
||||
wallflags = WALLF_ABSLIGHTING;
|
||||
}
|
||||
else
|
||||
{
|
||||
wallflags = WALLF_ABSLIGHTING | WALLF_NOFAKECONTRAST;
|
||||
}
|
||||
|
||||
auto itr = Level->GetLineIdIterator(target);
|
||||
while ((linenum = itr.Next()) >= 0)
|
||||
{
|
||||
if (flags & WLF_SIDE1 && Level->lines[linenum].sidedef[0] != NULL)
|
||||
{
|
||||
Level->lines[linenum].sidedef[0]->Flags |= wallflags;
|
||||
}
|
||||
|
||||
if (flags & WLF_SIDE2 && Level->lines[linenum].sidedef[1] != NULL)
|
||||
{
|
||||
Level->lines[linenum].sidedef[1]->Flags |= wallflags;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void DWallLightTransfer::Tick ()
|
||||
{
|
||||
short light = sector_t::ClampLight(Source->lightlevel);
|
||||
|
||||
if (light != LastLight)
|
||||
{
|
||||
LastLight = light;
|
||||
DoTransfer (light, TargetID, Flags);
|
||||
}
|
||||
}
|
||||
|
||||
void DWallLightTransfer::DoTransfer (short lightlevel, int target, uint8_t flags)
|
||||
{
|
||||
int linenum;
|
||||
|
||||
auto itr = Level->GetLineIdIterator(target);
|
||||
while ((linenum = itr.Next()) >= 0)
|
||||
{
|
||||
line_t *line = &Level->lines[linenum];
|
||||
|
||||
if (flags & WLF_SIDE1 && line->sidedef[0] != NULL)
|
||||
{
|
||||
line->sidedef[0]->SetLight(lightlevel);
|
||||
}
|
||||
|
||||
if (flags & WLF_SIDE2 && line->sidedef[1] != NULL)
|
||||
{
|
||||
line->sidedef[1]->SetLight(lightlevel);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Loading…
Add table
Add a link
Reference in a new issue