- refactored a few more native meta properties.
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9 changed files with 44 additions and 46 deletions
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@ -1022,7 +1022,7 @@ static int DamageMobj (AActor *target, AActor *inflictor, AActor *source, int da
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}
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if (target == source && damage < TELEFRAG_DAMAGE)
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{
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damage = int(damage * target->GetClass()->SelfDamageFactor);
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damage = int(damage * target->SelfDamageFactor);
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}
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// [MC] Changed it to check rawdamage here for consistency, even though that doesn't actually do anything
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