Gamepad Improvements
* Cleanup: Alignment, long lines, Replace 0 with SDLK_UNKNOWN * Gamecontroller api analogue input * Added some button handling * Added mapping for other buttons * Added trigger events * Added force_joystick flag * Removed force_joystick flag Rationale: 1. It was actually broken lol 2. I cannot think of a case where enabling this would be a useful thing for gzdoom. If the user is using a gamecontroller, it is pointless. If they are not using a gamecontroller, it will just default to using the joystick api. If they are not using a gamecontroller, but SDL thinks they are, it is an SDL bug, and will be reported and fixed * Modified default mapping * Added analogue to digital threshold * Added analogue response curve * Per axis settings * Fixed controller reconnect * Added threshold and curve to IJoystickConfig Enabled saving of settings * Added stubs * Cleanup Constants are no longer defines. Constants are mostly shared between backends. Moved some logic to m_joy * Implemented xinput stubs * Implemented dinput stubs * Implemented ps2 stubs (untested) * Fixed inclusive check * Implemented osx stubs (untested) * Fixed curve implementation No longer savable, I screwed the curve function up. I though it needed 2 control points, but it needs 4. Need to re-do controller settings :( * Now using CubicBezier struct * Fixed SetDefaultConfig to match xinput behavior * Expanded gamepad CCMD * Rename enum JoyResponseCurve to EJoyCurve * Initial menu implementation * Fixed SDL controller setting saving * SDL gamepads can now actually be disabled * Fixed initial controller connect of some versions of SDL * Spelling error * Enable gamepad by default * Fixed segfault on some versions of SDL * Only block keydown
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@ -147,7 +147,9 @@ const char *KeyNames[NUM_KEYS] =
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"DPadUp","DPadDown","DPadLeft","DPadRight", // Gamepad buttons
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"Pad_Start","Pad_Back","LThumb","RThumb",
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"LShoulder","RShoulder","LTrigger","RTrigger",
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"Pad_A", "Pad_B", "Pad_X", "Pad_Y"
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"Pad_A", "Pad_B", "Pad_X", "Pad_Y",
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"Paddle_1", "Paddle_2", "Paddle_3", "Paddle_4",
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"Guide", "Pad_Misc", "Pad_Touchpad"
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};
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FKeyBindings Bindings;
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