Change all float calcs in rails to doubles

This commit is contained in:
Edward Richardson 2015-06-25 13:57:36 +12:00
commit 2a69ae2a43
6 changed files with 40 additions and 40 deletions

View file

@ -1502,14 +1502,14 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_RailAttack)
ACTION_PARAM_COLOR(Color1, 3);
ACTION_PARAM_COLOR(Color2, 4);
ACTION_PARAM_INT(Flags, 5);
ACTION_PARAM_FLOAT(MaxDiff, 6);
ACTION_PARAM_DOUBLE(MaxDiff, 6);
ACTION_PARAM_CLASS(PuffType, 7);
ACTION_PARAM_ANGLE(Spread_XY, 8);
ACTION_PARAM_ANGLE(Spread_Z, 9);
ACTION_PARAM_FIXED(Range, 10);
ACTION_PARAM_INT(Duration, 11);
ACTION_PARAM_FLOAT(Sparsity, 12);
ACTION_PARAM_FLOAT(DriftSpeed, 13);
ACTION_PARAM_DOUBLE(Sparsity, 12);
ACTION_PARAM_DOUBLE(DriftSpeed, 13);
ACTION_PARAM_CLASS(SpawnClass, 14);
ACTION_PARAM_FIXED(Spawnofs_Z, 15);
ACTION_PARAM_INT(SpiralOffset, 16);
@ -1566,14 +1566,14 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CustomRailgun)
ACTION_PARAM_COLOR(Color2, 3);
ACTION_PARAM_INT(Flags, 4);
ACTION_PARAM_INT(aim, 5);
ACTION_PARAM_FLOAT(MaxDiff, 6);
ACTION_PARAM_DOUBLE(MaxDiff, 6);
ACTION_PARAM_CLASS(PuffType, 7);
ACTION_PARAM_ANGLE(Spread_XY, 8);
ACTION_PARAM_ANGLE(Spread_Z, 9);
ACTION_PARAM_FIXED(Range, 10);
ACTION_PARAM_INT(Duration, 11);
ACTION_PARAM_FLOAT(Sparsity, 12);
ACTION_PARAM_FLOAT(DriftSpeed, 13);
ACTION_PARAM_DOUBLE(Sparsity, 12);
ACTION_PARAM_DOUBLE(DriftSpeed, 13);
ACTION_PARAM_CLASS(SpawnClass, 14);
ACTION_PARAM_FIXED(Spawnofs_Z, 15);
ACTION_PARAM_INT(SpiralOffset, 16);
@ -1612,7 +1612,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CustomRailgun)
if (linetarget == NULL && aim)
{
// We probably won't hit the target, but aim at it anyway so we don't look stupid.
FVector2 xydiff(self->target->x - self->x, self->target->y - self->y);
TVector2<double> xydiff(self->target->x - self->x, self->target->y - self->y);
double zdiff = (self->target->z + (self->target->height>>1)) -
(self->z + (self->height>>1) - self->floorclip);
self->pitch = int(atan2(zdiff, xydiff.Length()) * ANGLE_180 / -M_PI);