Merge branch 'master' into Glew_Version_For_Real
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commit
2ad47935ef
38 changed files with 616 additions and 475 deletions
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@ -1010,7 +1010,7 @@ int FMaterial::GetAreas(FloatRect **pAreas) const
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void FMaterial::BindToFrameBuffer()
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{
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if (mBaseLayer->gltexture == NULL)
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if (mBaseLayer->gltexture[0] == NULL)
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{
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// must create the hardware texture first
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mBaseLayer->Bind(0, 0, 0, NULL, 0);
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@ -1093,7 +1093,7 @@ int FGLTexture::Dump(int i)
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{
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int cnt = 0;
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int lump = tex->GetSourceLump();
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Printf(PRINT_LOG, "Texture '%s' (Index %d, Lump %d, Name '%s'):\n", tex->Name, i, lump, Wads.GetLumpFullName(lump));
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Printf(PRINT_LOG, "Texture '%s' (Index %d, Lump %d, Name '%s'):\n", tex->Name.GetChars(), i, lump, Wads.GetLumpFullName(lump));
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if (hirestexture) Printf(PRINT_LOG, "\tHirestexture\n");
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if (glpatch) Printf(PRINT_LOG, "\tPatch\n"),cnt++;
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if (gltexture[0]) Printf(PRINT_LOG, "\tTexture (x:no, y:no )\n"),cnt++;
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