Removed all superfluous #include's

Automatically optimized by CLion IDE with manual corrections
This commit is contained in:
alexey.lysiuk 2018-04-24 14:30:35 +03:00
commit 2ae8d39441
356 changed files with 3 additions and 1727 deletions

View file

@ -34,10 +34,6 @@
#include "templates.h"
#include "p_setup.h"
#include <stdarg.h>
#include <string.h>
#include <math.h>
#include <stdlib.h>
#include "version.h"
#include "g_game.h"
@ -49,27 +45,22 @@
#include "i_system.h"
#include "i_video.h"
#include "g_input.h"
#include "m_swap.h"
#include "v_palette.h"
#include "v_video.h"
#include "v_text.h"
#include "w_wad.h"
#include "sbar.h"
#include "s_sound.h"
#include "s_sndseq.h"
#include "doomstat.h"
#include "d_gui.h"
#include "v_video.h"
#include "cmdlib.h"
#include "d_net.h"
#include "g_level.h"
#include "d_event.h"
#include "d_player.h"
#include "gstrings.h"
#include "c_consolebuffer.h"
#include "g_levellocals.h"
#include "vm.h"
#include "i_time.h"
FString FStringFormat(VM_ARGS); // extern from thingdef_data.cpp