Removed all superfluous #include's
Automatically optimized by CLion IDE with manual corrections
This commit is contained in:
parent
d976ce92e2
commit
2ae8d39441
356 changed files with 3 additions and 1727 deletions
|
|
@ -33,19 +33,13 @@
|
|||
*/
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
|
||||
#include "cmdlib.h"
|
||||
#include "actor.h"
|
||||
#include "dobject.h"
|
||||
#include "doomstat.h" // Ideally, DObjects can be used independant of Doom.
|
||||
#include "d_player.h" // See p_user.cpp to find out why this doesn't work.
|
||||
#include "g_game.h" // Needed for bodyque.
|
||||
#include "c_dispatch.h"
|
||||
#include "i_system.h"
|
||||
#include "r_state.h"
|
||||
#include "stats.h"
|
||||
#include "a_sharedglobal.h"
|
||||
#include "dsectoreffect.h"
|
||||
#include "serializer.h"
|
||||
#include "vm.h"
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue