Removed all superfluous #include's
Automatically optimized by CLion IDE with manual corrections
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d976ce92e2
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356 changed files with 3 additions and 1727 deletions
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@ -52,7 +52,6 @@
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#include "r_sky.h"
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#include "c_console.h"
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#include "intermission/intermission.h"
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#include "gstrings.h"
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#include "v_video.h"
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#include "st_stuff.h"
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#include "hu_stuff.h"
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@ -62,31 +61,22 @@
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#include "v_text.h"
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#include "s_sndseq.h"
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#include "b_bot.h"
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#include "sc_man.h"
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#include "sbar.h"
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#include "a_lightning.h"
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#include "m_png.h"
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#include "m_random.h"
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#include "version.h"
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#include "statnums.h"
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#include "sbarinfo.h"
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#include "r_data/r_translate.h"
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#include "p_lnspec.h"
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#include "r_data/r_interpolate.h"
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#include "cmdlib.h"
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#include "d_net.h"
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#include "d_netinf.h"
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#include "v_palette.h"
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#include "menu/menu.h"
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#include "a_sharedglobal.h"
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#include "r_data/colormaps.h"
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#include "r_renderer.h"
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#include "r_utility.h"
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#include "p_spec.h"
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#include "serializer.h"
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#include "vm.h"
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#include "events.h"
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#include "dobjgc.h"
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#include "i_music.h"
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#include "gi.h"
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@ -94,11 +84,8 @@
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#include "g_hub.h"
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#include "g_levellocals.h"
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#include "actorinlines.h"
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#include "vm.h"
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#include "i_time.h"
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#include <string.h>
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void STAT_StartNewGame(const char *lev);
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void STAT_ChangeLevel(const char *newl);
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