Removed all superfluous #include's

Automatically optimized by CLion IDE with manual corrections
This commit is contained in:
alexey.lysiuk 2018-04-24 14:30:35 +03:00
commit 2ae8d39441
356 changed files with 3 additions and 1727 deletions

View file

@ -37,34 +37,22 @@
#include <stdlib.h>
#include <math.h>
#include "m_cheat.h"
#include "d_player.h"
#include "doomstat.h"
#include "gstrings.h"
#include "p_local.h"
#include "gi.h"
#include "p_enemy.h"
#include "sbar.h"
#include "c_dispatch.h"
#include "v_video.h"
#include "w_wad.h"
#include "a_keys.h"
#include "templates.h"
#include "c_console.h"
#include "r_data/r_translate.h"
#include "g_level.h"
#include "d_net.h"
#include "d_dehacked.h"
#include "gi.h"
#include "serializer.h"
#include "r_utility.h"
#include "a_morph.h"
#include "g_levellocals.h"
#include "vm.h"
#include "events.h"
#include "p_acs.h"
// [RH] Actually handle the cheat. The cheat code in st_stuff.c now just
// writes some bytes to the network data stream, and the network code