Removed all superfluous #include's

Automatically optimized by CLion IDE with manual corrections
This commit is contained in:
alexey.lysiuk 2018-04-24 14:30:35 +03:00
commit 2ae8d39441
356 changed files with 3 additions and 1727 deletions

View file

@ -67,15 +67,10 @@
#include "p_lnspec.h"
#include "p_effect.h"
#include "p_terrain.h"
#include "st_stuff.h"
#include "hu_stuff.h"
#include "s_sound.h"
#include "doomstat.h"
#include "v_video.h"
#include "c_cvars.h"
#include "c_dispatch.h"
#include "b_bot.h" //Added by MC:
#include "stats.h"
#include "a_sharedglobal.h"
#include "gi.h"
#include "sbar.h"
@ -86,15 +81,10 @@
#include "p_conversation.h"
#include "g_game.h"
#include "teaminfo.h"
#include "r_data/r_translate.h"
#include "r_sky.h"
#include "g_level.h"
#include "d_event.h"
#include "colormatcher.h"
#include "v_palette.h"
#include "p_enemy.h"
#include "gstrings.h"
#include "r_data/colormaps.h"
#include "r_renderer.h"
#include "po_man.h"
#include "p_spec.h"
@ -103,7 +93,6 @@
#include "r_utility.h"
#include "thingdef.h"
#include "d_player.h"
#include "vm.h"
#include "g_levellocals.h"
#include "a_morph.h"
#include "events.h"