Removed all superfluous #include's
Automatically optimized by CLion IDE with manual corrections
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d976ce92e2
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356 changed files with 3 additions and 1727 deletions
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@ -59,7 +59,6 @@
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#include <math.h>
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#include <float.h>
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#ifdef _MSC_VER
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#include <malloc.h> // for alloca()
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#endif
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@ -67,27 +66,17 @@
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#include "templates.h"
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#include "d_player.h"
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#include "m_argv.h"
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#include "m_swap.h"
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#include "m_bbox.h"
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#include "g_game.h"
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#include "i_system.h"
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#include "x86.h"
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#include "w_wad.h"
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#include "doomdef.h"
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#include "p_local.h"
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#include "p_effect.h"
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#include "p_terrain.h"
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#include "nodebuild.h"
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#include "s_sound.h"
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#include "doomstat.h"
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#include "p_lnspec.h"
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#include "v_palette.h"
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#include "c_console.h"
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#include "c_cvars.h"
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#include "p_acs.h"
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#include "announcer.h"
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#include "wi_stuff.h"
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#include "stats.h"
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#include "doomerrors.h"
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#include "gi.h"
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#include "p_conversation.h"
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@ -95,20 +84,16 @@
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#include "s_sndseq.h"
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#include "sbar.h"
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#include "p_setup.h"
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#include "r_data/r_translate.h"
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#include "r_data/r_interpolate.h"
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#include "r_sky.h"
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#include "cmdlib.h"
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#include "g_level.h"
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#include "md5.h"
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#include "compatibility.h"
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#include "po_man.h"
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#include "r_renderer.h"
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#include "r_data/colormaps.h"
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#include "p_blockmap.h"
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#include "r_utility.h"
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#include "p_spec.h"
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#include "p_saveg.h"
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#include "g_levellocals.h"
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#include "c_dispatch.h"
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#include "a_dynlight.h"
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