Removed all superfluous #include's

Automatically optimized by CLion IDE with manual corrections
This commit is contained in:
alexey.lysiuk 2018-04-24 14:30:35 +03:00
commit 2ae8d39441
356 changed files with 3 additions and 1727 deletions

View file

@ -75,11 +75,7 @@
#include "gstrings.h"
#include "events.h"
#include "i_system.h"
#include "m_argv.h"
#include "m_random.h"
#include "m_bbox.h"
#include "w_wad.h"
#include "p_local.h"
#include "p_spec.h"
@ -91,20 +87,11 @@
#include "g_game.h"
#include "s_sound.h"
#include "sc_man.h"
#include "gi.h"
#include "statnums.h"
#include "g_level.h"
#include "v_font.h"
#include "a_sharedglobal.h"
#include "serializer.h"
#include "a_keys.h"
#include "c_dispatch.h"
#include "r_sky.h"
#include "d_player.h"
#include "p_maputl.h"
#include "p_blockmap.h"
#include "g_levellocals.h"
#include "actorinlines.h"
#ifndef NO_EDATA
@ -112,13 +99,8 @@
#endif
#include "vm.h"
// State.
#include "r_state.h"
#include "c_console.h"
#include "r_data/r_interpolate.h"
static FRandom pr_playerinspecialsector ("PlayerInSpecialSector");
EXTERN_CVAR(Bool, cl_predict_specials)