Removed all superfluous #include's
Automatically optimized by CLion IDE with manual corrections
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d976ce92e2
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356 changed files with 3 additions and 1727 deletions
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@ -75,11 +75,7 @@
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#include "gstrings.h"
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#include "events.h"
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#include "i_system.h"
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#include "m_argv.h"
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#include "m_random.h"
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#include "m_bbox.h"
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#include "w_wad.h"
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#include "p_local.h"
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#include "p_spec.h"
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@ -91,20 +87,11 @@
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#include "g_game.h"
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#include "s_sound.h"
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#include "sc_man.h"
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#include "gi.h"
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#include "statnums.h"
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#include "g_level.h"
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#include "v_font.h"
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#include "a_sharedglobal.h"
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#include "serializer.h"
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#include "a_keys.h"
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#include "c_dispatch.h"
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#include "r_sky.h"
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#include "d_player.h"
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#include "p_maputl.h"
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#include "p_blockmap.h"
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#include "g_levellocals.h"
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#include "actorinlines.h"
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#ifndef NO_EDATA
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@ -112,13 +99,8 @@
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#endif
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#include "vm.h"
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// State.
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#include "r_state.h"
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#include "c_console.h"
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#include "r_data/r_interpolate.h"
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static FRandom pr_playerinspecialsector ("PlayerInSpecialSector");
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EXTERN_CVAR(Bool, cl_predict_specials)
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