Removed all superfluous #include's

Automatically optimized by CLion IDE with manual corrections
This commit is contained in:
alexey.lysiuk 2018-04-24 14:30:35 +03:00
commit 2ae8d39441
356 changed files with 3 additions and 1727 deletions

View file

@ -42,26 +42,18 @@
#include "actor.h"
#include "d_player.h"
#include "p_effect.h"
#include "autosegs.h"
#include "p_maputl.h"
#include "gi.h"
#include "p_terrain.h"
#include "gstrings.h"
#include "zstring.h"
#include "d_event.h"
#include "g_levellocals.h"
#include "p_checkposition.h"
#include "r_sky.h"
#include "v_font.h"
#include "v_video.h"
#include "c_bind.h"
#include "menu/menu.h"
#include "teaminfo.h"
#include "r_data/sprites.h"
#include "serializer.h"
#include "wi_stuff.h"
#include "a_dynlight.h"
#include "vm.h"
#include "types.h"
static TArray<FPropertyInfo*> properties;