Removed all superfluous #include's
Automatically optimized by CLion IDE with manual corrections
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356 changed files with 3 additions and 1727 deletions
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@ -42,26 +42,18 @@
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#include "actor.h"
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#include "d_player.h"
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#include "p_effect.h"
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#include "autosegs.h"
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#include "p_maputl.h"
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#include "gi.h"
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#include "p_terrain.h"
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#include "gstrings.h"
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#include "zstring.h"
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#include "d_event.h"
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#include "g_levellocals.h"
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#include "p_checkposition.h"
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#include "r_sky.h"
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#include "v_font.h"
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#include "v_video.h"
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#include "c_bind.h"
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#include "menu/menu.h"
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#include "teaminfo.h"
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#include "r_data/sprites.h"
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#include "serializer.h"
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#include "wi_stuff.h"
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#include "a_dynlight.h"
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#include "vm.h"
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#include "types.h"
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static TArray<FPropertyInfo*> properties;
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