- slightly improve sector portal handling in softpoly
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5 changed files with 15 additions and 3 deletions
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@ -59,7 +59,7 @@ void RenderPolyScene::Render(PolyPortalViewpoint *viewpoint)
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CurrentViewpoint->LinePortalsStart = thread->LinePortals.size();
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PolyCullCycles.Clock();
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Cull.CullScene(CurrentViewpoint->PortalPlane);
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Cull.CullScene(CurrentViewpoint->PortalPlane, CurrentViewpoint->PortalEnterSector);
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PolyCullCycles.Unclock();
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RenderSectors();
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