- implement 'defcvars'
# Conflicts: # src/d_main.cpp
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@ -145,6 +145,7 @@ void DrawFullscreenSubtitle(const char *text);
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void D_Cleanup();
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void FreeSBarInfoScript();
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void I_UpdateWindowTitle();
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void C_GrabCVarDefaults ();
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// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
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@ -2531,6 +2532,8 @@ static int D_DoomMain_Internal (void)
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allwads.ShrinkToFit();
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SetMapxxFlag();
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C_GrabCVarDefaults(); //parse DEFCVARS
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GameConfig->DoKeySetup(gameinfo.ConfigName);
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// Now that wads are loaded, define mod-specific cvars.
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