- cleanup of GL renderer interface and improper header use in software renderer.
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14 changed files with 42 additions and 61 deletions
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@ -51,10 +51,6 @@
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#include "p_setup.h"
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#include "g_levellocals.h"
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void gl_InitData();
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void gl_PreprocessLevel();
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void gl_CleanLevelData();
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EXTERN_CVAR(Bool, r_shadercolormaps)
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EXTERN_CVAR(Float, maxviewpitch) // [SP] CVAR from GZDoom
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@ -352,7 +348,6 @@ void FSoftwareRenderer::RenderTextureView (FCanvasTexture *tex, AActor *viewpoin
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void FSoftwareRenderer::PreprocessLevel()
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{
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gl_PreprocessLevel();
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// This just sets the default colormap for the spftware renderer.
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NormalLight.Maps = realcolormaps.Maps;
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NormalLight.ChangeColor(PalEntry(255, 255, 255), 0);
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@ -375,7 +370,6 @@ void FSoftwareRenderer::PreprocessLevel()
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void FSoftwareRenderer::CleanLevelData()
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{
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gl_CleanLevelData();
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}
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double FSoftwareRenderer::GetVisibility()
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