- cleanup of GL renderer interface and improper header use in software renderer.

This commit is contained in:
Christoph Oelckers 2017-03-16 18:51:54 +01:00
commit 2b2c986bd0
14 changed files with 42 additions and 61 deletions

View file

@ -51,10 +51,6 @@
#include "p_setup.h"
#include "g_levellocals.h"
void gl_InitData();
void gl_PreprocessLevel();
void gl_CleanLevelData();
EXTERN_CVAR(Bool, r_shadercolormaps)
EXTERN_CVAR(Float, maxviewpitch) // [SP] CVAR from GZDoom
@ -352,7 +348,6 @@ void FSoftwareRenderer::RenderTextureView (FCanvasTexture *tex, AActor *viewpoin
void FSoftwareRenderer::PreprocessLevel()
{
gl_PreprocessLevel();
// This just sets the default colormap for the spftware renderer.
NormalLight.Maps = realcolormaps.Maps;
NormalLight.ChangeColor(PalEntry(255, 255, 255), 0);
@ -375,7 +370,6 @@ void FSoftwareRenderer::PreprocessLevel()
void FSoftwareRenderer::CleanLevelData()
{
gl_CleanLevelData();
}
double FSoftwareRenderer::GetVisibility()