- Use 3D midtexture restrictions when respawning actors.
SVN r3550 (trunk)
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2 changed files with 2 additions and 2 deletions
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@ -2487,7 +2487,7 @@ void P_NightmareRespawn (AActor *mobj)
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}
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// If there are 3D floors, we need to find floor/ceiling again.
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P_FindFloorCeiling(mo, FFCF_SAMESECTOR | FFCF_ONLY3DFLOORS);
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P_FindFloorCeiling(mo, FFCF_SAMESECTOR | FFCF_ONLY3DFLOORS | FFCF_3DMIDTEXRESTRICT);
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if (z == ONFLOORZ)
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{
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