- Replaced several calls to S_GetSoundPlayingInfo with S_IsActorPlayingSomething
because S_GetSoundPlayingInfo cannot properly resolve player and random sounds. - Fixed: S_IsActorPlayingSomething has to resolve aliases and player sounds. - Took S_ParseSndSeq call out of S_Init. This doesn't work when parsing SNDINFO in D_DoomMain. - Moved SNDINFO reading back to its old place after MAPINFO. This is necessary for Hexen's music definitions. SVN r425 (trunk)
This commit is contained in:
parent
558a18cf5c
commit
2b6203f950
8 changed files with 54 additions and 16 deletions
|
|
@ -78,7 +78,7 @@ void DEarthquake::Tick ()
|
|||
return;
|
||||
}
|
||||
|
||||
if (!S_GetSoundPlayingInfo (m_Spot, m_QuakeSFX))
|
||||
if (!S_IsActorPlayingSomething (m_Spot, CHAN_BODY, m_QuakeSFX))
|
||||
S_SoundID (m_Spot, CHAN_BODY, m_QuakeSFX, 1, ATTN_NORM);
|
||||
|
||||
if (m_DamageRadius > 0)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue