- Replaced several calls to S_GetSoundPlayingInfo with S_IsActorPlayingSomething

because S_GetSoundPlayingInfo cannot properly resolve player and random sounds.
- Fixed: S_IsActorPlayingSomething has to resolve aliases and player sounds.
- Took S_ParseSndSeq call out of S_Init. This doesn't work when parsing SNDINFO
  in D_DoomMain.
- Moved SNDINFO reading back to its old place after MAPINFO. This is necessary
  for Hexen's music definitions.


SVN r425 (trunk)
This commit is contained in:
Christoph Oelckers 2006-12-24 23:08:49 +00:00
commit 2b6203f950
8 changed files with 54 additions and 16 deletions

View file

@ -2314,7 +2314,7 @@ int AActor::GetMissileDamage (int mask, int add)
void AActor::Howl ()
{
int howl = GetClass()->Meta.GetMetaInt(AMETA_HowlSound);
if (!S_GetSoundPlayingInfo (this, howl))
if (!S_IsActorPlayingSomething(this, CHAN_BODY, howl))
{
S_SoundID (this, CHAN_BODY, howl, 1, ATTN_NORM);
}