VERY IMPORTANT NOTE FOR ANYBODY BUILDING FROM THE TRUNK: This commit adds support
for FMOD Ex while at the same time removing support for FMOD 3. Be sure to update your SDKs. GCC users, be sure to do a "make cleandep && make clean" before building, or you will likely get inexplicable errors. - Fixed: If you wanted to make cleandep with MinGW, you had to specifically specify Makefile.mingw as the makefile to use. - Added a normalizer to the OPL synth. It helped bring up the volume a little, but not nearly as much as I would have liked. - Removed MIDI Mapper references. It doesn't work with the stream API, and it doesn't really exist on NT kernels, either. - Reworked music volume: Except for MIDI, all music volume is controlled through GSnd and not at the individual song level. - Removed the mididevice global variable. - Removed snd_midivolume. Now that all music uses a linear volume scale, there's no need for two separate music volume controls. - Increased snd_samplerate default up to 48000. - Added snd_format, defaulting to "PCM-16". - Added snd_speakermode, defaulting to "Auto". - Replaced snd_fpu with snd_resampler, defaulting to "Linear". - Bumped the snd_channels default up from a pitiful 12 to 32. - Changed snd_3d default to true. The new cvar snd_hw3d determines if hardware 3D support is used and default to false. - Removed the libFLAC source, since FMOD Ex has native FLAC support. - Removed the altsound code, since it was terribly gimped in comparison to the FMOD code. It's original purpose was to have been as a springboard for writing a non-FMOD sound system for Unix-y systems, but that never happened. - Finished preliminary FMOD Ex support. SVN r789 (trunk)
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74 changed files with 1651 additions and 20132 deletions
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@ -1115,7 +1115,6 @@ static menu_t CompatibilityMenu =
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*=======================================*/
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#ifdef _WIN32
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EXTERN_CVAR (Float, snd_midivolume)
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EXTERN_CVAR (Float, snd_movievolume)
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#endif
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EXTERN_CVAR (Bool, snd_flipstereo)
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@ -1156,14 +1155,13 @@ static menuitem_t SoundItems[] =
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{
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{ slider, "Sound effects volume", {&snd_sfxvolume}, {0.0}, {1.0}, {0.05}, {NULL} },
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#ifdef _WIN32
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{ slider, "MIDI music volume", {&snd_midivolume}, {0.0}, {1.0}, {0.05}, {NULL} },
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{ slider, "Other music volume", {&snd_musicvolume}, {0.0}, {1.0}, {0.05}, {NULL} },
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{ slider, "Music volume", {&snd_musicvolume}, {0.0}, {1.0}, {0.05}, {NULL} },
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{ slider, "Movie volume", {&snd_movievolume}, {0.0}, {1.0}, {0.05}, {NULL} },
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#else
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{ slider, "Music volume", {&snd_musicvolume}, {0.0}, {1.0}, {0.05}, {NULL} },
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#endif
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{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
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{ discrete, "Underwater EAX Reverb",{&snd_waterreverb}, {2.0}, {0.0}, {0.0}, {OnOff} },
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{ discrete, "Underwater Reverb", {&snd_waterreverb}, {2.0}, {0.0}, {0.0}, {OnOff} },
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{ discrete, "Flip Stereo Channels", {&snd_flipstereo}, {2.0}, {0.0}, {0.0}, {OnOff} },
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{ discrete, "Random Pitch Variations", {&snd_pitched}, {2.0}, {0.0}, {0.0}, {OnOff} },
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{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
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