Update the dynamic submesh with poly lines
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65929d021f
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2b7394cbb1
3 changed files with 44 additions and 5 deletions
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@ -995,6 +995,7 @@ void D_Display ()
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screen->FrameTimeNS = I_nsTime();
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TexAnim.UpdateAnimations(screen->FrameTime);
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R_UpdateSky(screen->FrameTime);
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if (level.levelMesh) level.levelMesh->BeginFrame(level);
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screen->BeginFrame();
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twod->ClearClipRect();
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if ((gamestate == GS_LEVEL || gamestate == GS_TITLELEVEL) && gametic != 0)
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