Update the dynamic submesh with poly lines

This commit is contained in:
Magnus Norddahl 2023-09-26 00:06:10 +02:00
commit 2b7394cbb1
3 changed files with 44 additions and 5 deletions

View file

@ -995,6 +995,7 @@ void D_Display ()
screen->FrameTimeNS = I_nsTime();
TexAnim.UpdateAnimations(screen->FrameTime);
R_UpdateSky(screen->FrameTime);
if (level.levelMesh) level.levelMesh->BeginFrame(level);
screen->BeginFrame();
twod->ClearClipRect();
if ((gamestate == GS_LEVEL || gamestate == GS_TITLELEVEL) && gametic != 0)