Use lightmapper output

This commit is contained in:
RaveYard 2023-09-01 12:02:03 +02:00 committed by Magnus Norddahl
commit 2b74f408aa
2 changed files with 20 additions and 33 deletions

View file

@ -49,6 +49,11 @@ void VkLightmap::Raytrace(hwrenderer::LevelMesh* level)
}
FinishCommands();
for (size_t pageIndex = 0; pageIndex < atlasImages.size(); pageIndex++)
{
DownloadAtlasImage(pageIndex);
}
}
void VkLightmap::BeginCommands()
@ -96,13 +101,13 @@ void VkLightmap::RenderAtlasImage(size_t pageIndex)
for (unsigned int i = 0; i < mesh->Surfaces.Size(); i++)
{
hwrenderer::Surface* targetSurface = &mesh->Surfaces[i];
if (targetSurface->atlasPageIndex != pageIndex)
if (targetSurface->lightmapperAtlasPage != pageIndex)
continue;
VkViewport viewport = {};
viewport.maxDepth = 1;
viewport.x = (float)targetSurface->atlasX - 1;
viewport.y = (float)targetSurface->atlasY - 1;
viewport.x = (float)targetSurface->lightmapperAtlasX - 1;
viewport.y = (float)targetSurface->lightmapperAtlasY - 1;
viewport.width = (float)(targetSurface->texWidth + 2);
viewport.height = (float)(targetSurface->texHeight + 2);
cmdbuffer->setViewport(0, 1, &viewport);
@ -199,9 +204,9 @@ void VkLightmap::CreateAtlasImages()
hwrenderer::Surface* surface = &mesh->Surfaces[i];
auto result = packer.insert(surface->texWidth + 2, surface->texHeight + 2);
surface->atlasX = result.pos.x + 1;
surface->atlasY = result.pos.y + 1;
surface->atlasPageIndex = (int)result.pageIndex;
surface->lightmapperAtlasX = result.pos.x + 1;
surface->lightmapperAtlasY = result.pos.y + 1;
surface->lightmapperAtlasPage = (int)result.pageIndex;
}
for (size_t pageIndex = 0; pageIndex < packer.getNumPages(); pageIndex++)
@ -306,18 +311,18 @@ void VkLightmap::DownloadAtlasImage(size_t pageIndex)
for (unsigned int i = 0; i < mesh->Surfaces.Size(); i++)
{
hwrenderer::Surface* surface = &mesh->Surfaces[i];
if (surface->atlasPageIndex != pageIndex)
if (surface->lightmapperAtlasPage != pageIndex)
continue;
int atlasX = surface->atlasX;
int atlasY = surface->atlasY;
int lightmapperAtlasX = surface->lightmapperAtlasX;
int lightmapperAtlasY = surface->lightmapperAtlasY;
int sampleWidth = surface->texWidth;
int sampleHeight = surface->texHeight;
for (int y = 0; y < sampleHeight; y++)
{
FVector3* dest = &surface->texPixels[y * sampleWidth];
hvec4* src = &pixels[atlasX + (atlasY + y) * atlasImageSize];
hvec4* src = &pixels[lightmapperAtlasX + (lightmapperAtlasY + y) * atlasImageSize];
for (int x = 0; x < sampleWidth; x++)
{
dest[x] = src[x].xyz();