Change shaded blend mode use srcalpha and destalpha.
Fix blending error in add/sub/revsub
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144c7f4139
commit
2ba2dc7611
6 changed files with 68 additions and 69 deletions
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@ -116,21 +116,19 @@ void RenderPolySprite::Render(const TriMatrix &worldToClip, AActor *thing, subse
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bool fullbrightSprite = ((thing->renderflags & RF_FULLBRIGHT) || (thing->flags5 & MF5_BRIGHT));
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TriUniforms uniforms;
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PolyDrawArgs args;
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args.uniforms.flags = 0;
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if (fullbrightSprite || fixedlightlev >= 0 || fixedcolormap)
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{
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uniforms.light = 256;
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uniforms.flags = TriUniforms::fixed_light;
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args.uniforms.light = 256;
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args.uniforms.flags |= TriUniforms::fixed_light;
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}
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else
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{
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uniforms.light = (uint32_t)((thing->Sector->lightlevel + actualextralight) / 255.0f * 256.0f);
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uniforms.flags = 0;
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args.uniforms.light = (uint32_t)((thing->Sector->lightlevel + actualextralight) / 255.0f * 256.0f);
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}
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uniforms.subsectorDepth = subsectorDepth;
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args.uniforms.subsectorDepth = subsectorDepth;
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PolyDrawArgs args;
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args.uniforms = uniforms;
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args.objectToClip = &worldToClip;
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args.vinput = vertices;
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args.vcount = 4;
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@ -141,106 +139,91 @@ void RenderPolySprite::Render(const TriMatrix &worldToClip, AActor *thing, subse
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args.SetTexture(tex, thing->Translation);
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args.SetColormap(sub->sector->ColorMap);
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TriBlendMode blendmode;
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if (thing->RenderStyle == LegacyRenderStyles[STYLE_Normal] ||
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(r_drawfuzz == 0 && thing->RenderStyle == LegacyRenderStyles[STYLE_OptFuzzy]))
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{
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args.uniforms.destalpha = 0;
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args.uniforms.srcalpha = 256;
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(args.translation) ?
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PolyTriangleDrawer::draw(args, TriDrawVariant::DrawSubsector, TriBlendMode::TranslateAdd) :
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PolyTriangleDrawer::draw(args, TriDrawVariant::DrawSubsector, TriBlendMode::Add);
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blendmode = args.translation ? TriBlendMode::TranslateAdd : TriBlendMode::Add;
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}
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else if (thing->RenderStyle == LegacyRenderStyles[STYLE_Add])
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{
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args.uniforms.destalpha = (uint32_t)(1.0 * 256);
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args.uniforms.srcalpha = (uint32_t)(thing->Alpha * 256);
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(args.translation) ?
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PolyTriangleDrawer::draw(args, TriDrawVariant::DrawSubsector, TriBlendMode::TranslateAdd) :
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PolyTriangleDrawer::draw(args, TriDrawVariant::DrawSubsector, TriBlendMode::Add);
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blendmode = args.translation ? TriBlendMode::TranslateAdd : TriBlendMode::Add;
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}
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else if (thing->RenderStyle == LegacyRenderStyles[STYLE_Subtract])
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{
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args.uniforms.destalpha = (uint32_t)(1.0 * 256);
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args.uniforms.srcalpha = (uint32_t)(thing->Alpha * 256);
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(args.translation) ?
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PolyTriangleDrawer::draw(args, TriDrawVariant::DrawSubsector, TriBlendMode::TranslateSub) :
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PolyTriangleDrawer::draw(args, TriDrawVariant::DrawSubsector, TriBlendMode::Sub);
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blendmode = args.translation ? TriBlendMode::TranslateSub : TriBlendMode::Sub;
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}
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else if (thing->RenderStyle == LegacyRenderStyles[STYLE_SoulTrans])
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{
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args.uniforms.destalpha = (uint32_t)(256 - transsouls * 256);
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args.uniforms.srcalpha = (uint32_t)(transsouls * 256);
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(args.translation) ?
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PolyTriangleDrawer::draw(args, TriDrawVariant::DrawSubsector, TriBlendMode::TranslateAdd) :
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PolyTriangleDrawer::draw(args, TriDrawVariant::DrawSubsector, TriBlendMode::Add);
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blendmode = args.translation ? TriBlendMode::TranslateAdd : TriBlendMode::Add;
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}
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else if (thing->RenderStyle == LegacyRenderStyles[STYLE_Fuzzy] ||
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(r_drawfuzz == 2 && thing->RenderStyle == LegacyRenderStyles[STYLE_OptFuzzy]))
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{ // NYI - Fuzzy - for now, just a copy of "Shadow"
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args.uniforms.destalpha = 160;
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args.uniforms.srcalpha = 0;
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(args.translation) ?
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PolyTriangleDrawer::draw(args, TriDrawVariant::DrawSubsector, TriBlendMode::TranslateAdd) :
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PolyTriangleDrawer::draw(args, TriDrawVariant::DrawSubsector, TriBlendMode::Add);
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blendmode = args.translation ? TriBlendMode::TranslateAdd : TriBlendMode::Add;
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}
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else if (thing->RenderStyle == LegacyRenderStyles[STYLE_Shadow] ||
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(r_drawfuzz == 1 && thing->RenderStyle == LegacyRenderStyles[STYLE_OptFuzzy]))
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{
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args.uniforms.destalpha = 160;
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args.uniforms.srcalpha = 0;
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(args.translation) ?
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PolyTriangleDrawer::draw(args, TriDrawVariant::DrawSubsector, TriBlendMode::TranslateAdd) :
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PolyTriangleDrawer::draw(args, TriDrawVariant::DrawSubsector, TriBlendMode::Add);
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blendmode = args.translation ? TriBlendMode::TranslateAdd : TriBlendMode::Add;
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}
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else if (thing->RenderStyle == LegacyRenderStyles[STYLE_TranslucentStencil])
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{
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// NYI
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args.uniforms.destalpha = (uint32_t)(256 - thing->Alpha * 256);
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args.uniforms.srcalpha = (uint32_t)(thing->Alpha * 256);
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args.uniforms.color = 0xff000000 | thing->fillcolor;
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(args.translation) ?
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PolyTriangleDrawer::draw(args, TriDrawVariant::FillSubsector, TriBlendMode::TranslateAdd) :
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PolyTriangleDrawer::draw(args, TriDrawVariant::FillSubsector, TriBlendMode::Add);
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blendmode = TriBlendMode::Shaded;
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}
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else if (thing->RenderStyle == LegacyRenderStyles[STYLE_AddStencil])
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{
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// NYI
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args.uniforms.destalpha = 256;
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args.uniforms.srcalpha = (uint32_t)(thing->Alpha * 256);
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args.uniforms.srcalpha = (uint32_t)(thing->Alpha * 256) * 2; // Don't know this needs to be multiplied by two..
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args.uniforms.color = 0xff000000 | thing->fillcolor;
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(args.translation) ?
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PolyTriangleDrawer::draw(args, TriDrawVariant::FillSubsector, TriBlendMode::TranslateAdd) :
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PolyTriangleDrawer::draw(args, TriDrawVariant::FillSubsector, TriBlendMode::Add);
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blendmode = TriBlendMode::Shaded;
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}
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else if (thing->RenderStyle == LegacyRenderStyles[STYLE_Shaded])
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{
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args.uniforms.destalpha = 256;
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args.uniforms.srcalpha = (uint32_t)(thing->Alpha * 256);
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args.SetTexture(tex, false);
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args.uniforms.destalpha = 256 - args.uniforms.srcalpha;
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args.uniforms.color = 0;
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uniforms.flags |= TriUniforms::simple_shade;
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PolyTriangleDrawer::draw(args, TriDrawVariant::DrawSubsector, TriBlendMode::Shaded);
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blendmode = TriBlendMode::Shaded;
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}
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else if (thing->RenderStyle == LegacyRenderStyles[STYLE_AddShaded])
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{ // NYI?
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{
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args.uniforms.destalpha = 256;
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args.uniforms.srcalpha = (uint32_t)(thing->Alpha * 256);
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args.SetTexture(tex, false);
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args.uniforms.color = 0;
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uniforms.flags |= TriUniforms::simple_shade;
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PolyTriangleDrawer::draw(args, TriDrawVariant::DrawSubsector, TriBlendMode::Shaded);
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blendmode = TriBlendMode::Shaded;
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}
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else
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{
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args.uniforms.destalpha = (uint32_t)(256 - thing->Alpha * 256);
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args.uniforms.srcalpha = (uint32_t)(thing->Alpha * 256);
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(args.translation) ?
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PolyTriangleDrawer::draw(args, TriDrawVariant::DrawSubsector, TriBlendMode::TranslateAdd) :
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PolyTriangleDrawer::draw(args, TriDrawVariant::DrawSubsector, TriBlendMode::Add);
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blendmode = args.translation ? TriBlendMode::TranslateAdd : TriBlendMode::Add;
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}
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if (!r_swtruecolor)
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{
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uint32_t r = (args.uniforms.color >> 16) & 0xff;
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uint32_t g = (args.uniforms.color >> 8) & 0xff;
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uint32_t b = args.uniforms.color & 0xff;
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args.uniforms.color = RGB32k.RGB[r >> 3][g >> 3][b >> 3];
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}
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PolyTriangleDrawer::draw(args, TriDrawVariant::DrawSubsector, blendmode);
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}
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bool RenderPolySprite::IsThingCulled(AActor *thing)
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