Reduce number of multiply ops per frame and increase x-axis clipper range for orthographic projection.
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8b73332366
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2ba57b5068
3 changed files with 7 additions and 2 deletions
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@ -167,6 +167,7 @@ FRenderViewpoint::FRenderViewpoint()
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sector = nullptr;
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FieldOfView = DAngle::fromDeg(90.); // Angles in the SCREENWIDTH wide window
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ScreenProj = 0.0;
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ScreenProjX = 0.0;
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TicFrac = 0.0;
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FrameTime = 0;
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extralight = 0;
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@ -704,7 +705,10 @@ void FRenderViewpoint::SetViewAngle(const FViewWindow& viewWindow)
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HWAngles.Yaw = FAngle::fromDeg(270.0 - Angles.Yaw.Degrees());
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if (IsOrtho() && (camera->ViewPos->Offset.XY().Length() > 0.0))
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{
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ScreenProj = 1.34396 / camera->ViewPos->Offset.Length() / tan (FieldOfView.Radians()*0.5); // [DVR] Estimated. +/-1 should be top/bottom of screen.
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ScreenProjX = ScreenProj * 0.5 / viewWindow.WidescreenRatio;
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}
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}
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